My G8 scientists need lab coats

I've searched two major markets and still haven't found a good solution.  I have two characters wearing medical scrubs and vintage duds as a substitute, but presentable G8 lab coats for male/female that can be open or closed are lacking.  I can autofit products like 24479 and 23612, which fit nicely and don't kink or break on my figures... until I pose them.  I'm running out of tricks to hide the mesh deformities.  Anybody seen the thing I'm after?  Thanks in advance.

Hallelujah!
Disciple

Comments

  • HylasHylas Posts: 5,223

    Ghastly has a free one for Genesis that auto-fits and takes dforce well. You have to hide the buttons and it doesn't close. But it's free, so...

  • Disciple said:

    I've searched two major markets and still haven't found a good solution.  I have two characters wearing medical scrubs and vintage duds as a substitute, but presentable G8 lab coats for male/female that can be open or closed are lacking.  I can autofit products like 24479 and 23612, which fit nicely and don't kink or break on my figures... until I pose them.  I'm running out of tricks to hide the mesh deformities.  Anybody seen the thing I'm after?  Thanks in advance.

    Hallelujah!
    Disciple

    Similar issue I've brought up before too.  I'm pretty sure Fugazi did one recentlythat looked slightly too heavy in geometry for me.

    https://www.daz3d.com/fg-science-lab-uniform-for-genesis-9

     

     

  • DiscipleDisciple Posts: 160

    These are great.  Much appreciation to all who replied.

    I've tried most of them, but not the trench coat resurfacing.  I'll give that a bash and report back.  Thanks again.

    Hallelujah!
    Disciple

  • HylasHylas Posts: 5,223
  • Cybersox said:

    dForce Mad Scientist Outfit for G9 - Daz Content by Henrika (renderhub.com)

     

    I have looked for this exact coat for YEARS. For something so common in media it is surprisingly rare to find.

  • DiscipleDisciple Posts: 160
    edited September 30

    Okay, I'm back with another chapter, another attempt.

    I tried whitening 57565, but it's still fashion apparel, not a work garment, and its adjustment morphs didn't help it cover even tight-fitting clothing.  The speaking male wears a whitened trench coat, so that suggestion did benefit me.  Thanks.

    So I'm still battling 24479 and auto fit playing my same game of Hide the Flaws, and hoping that maybe something new has rolled out since we last posted. Any more ideas?  Thanks in advance.

    [Edited for image.]

    [edit=2] I just realized how cringey my comic panel looks without context.  The lab techs were doing unauthorized materials testing, and were taking cover when it got a little explosive. That's all. Oy! [/edit]

    Hallelujah!
    Disciple

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  • DiscipleDisciple Posts: 160
    edited October 15

    Well, I'm proceeding with a solution in hand.  It's my least favored solution, but it gets the job done.  I gave my hero a body transplant.

    After hiding all parts of my protagonist except her head, I parented her to the hidden head of a G3F figure.  Now 24479 fits the body moderately well when posed.  The drawbacks are imperfectly matched head and body complexions, hair that doesn't follow the transplanted shoulders, and vigilance to keep the head-neck fault line disguised.  All this just to get a presentable lab coat. I may try taming the Ossity coat if I hit any more dead ends, but a skilled clothing creator could fulfill the invisible item on my wishlist.  Just let me know.  Thanks.

    [Edited for image.]

    Hallelujah!
    Disciple

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  • felisfelis Posts: 5,747
    edited October 16

    I made a labcoat some time ago, but never got it fully done. It is for G8F.

    Would you be interested in that? Then I could problably get it finished.

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  • DiscipleDisciple Posts: 160

    felis said:

    I made a labcoat some time ago, but never got it fully done. It is for G8F.

    Would you be interested in that? Then I could problably get it finished.

    That's looking promising.  The upper pockets seem a bit small.  I couldn't spend more than the price of a typical store garment, but I can list the pros and cons of the coat I'm using in the previous pictures.

    What I like-

    • There are realistic rumples and crinkles in the fabric without using dforce, which has never given me satisfactory results.
    • The front can be open or closed.
    • It comes with a good, basic shirt underneath that's easy to recolor.

    What I'd wish for-

    • Buttons that don't squish like gum when her body shape departs from default G8F.
    • Pockets with an "Expand" morph, so she can reach into them for glasses or gloves.
    • A bone or two that controls the back hem, so she can sit without it poking through the chair bottom.

    I've never rigged a D|S asset, so I don't know if I'm wishing for the moon on a stick.  If your coat was completed and released as a product, I'd be interested in licensing it to render media for commercial use. Is that helpful? Thanks for replying.

    Hallelujah!
    Disciple

  • felisfelis Posts: 5,747

    If I finished it, I would put it up as a freebi.

    Most clothing I make has dForce setting, and intended to be simulated for best result.

    If you have issues with simulation, I would suggest to spend some time to get to know it better, as it, in my opinion give much better results than conforming cloths in many poses, e.g. when the charactar is sitting. I frequently add dForce to items that don't have it. In dForce you will normally attach buttons and other rigid objects, with a rigid follower node to avoid deformation.

    The coat is planned to be open or closed, and potentially partly open/closed.

     

     

  • Andrew_CAndrew_C Posts: 114
    edited October 18

    If you are using a G8 figure most G3 clothes will work much better if you use the hack to change the base figure/scene ID & rigging than by using autofitting. Have you tried that? Heres a video by SickleYield about it. 

     

     

    ED spelling

     

     

    Post edited by Andrew_C on
  • DiscipleDisciple Posts: 160
    edited October 25

    Andrew_C said:

    If you are using a G8 figure most G3 clothes will work much better if you use the hack to change the base figure/scene ID & rigging than by using autofitting. Have you tried that? Heres a video by SickleYield about it. 

    I finally got a chance to respond.  Thank you and also to @SickleYield for this tip!  It's tremendously better behaved than Autofit, and monumentally less fussy than the body transplant.

    My heroine's back story includes the reason she's rather generously endowed, but the morph creates an under-bust crease in the fabric.  Distributing her proportions among several morphs has reduced the effect considerably, and the only other issue is that the hem sags a bit in the front.  Neither issue is considered serious, and since her adventure frequently finds her in her lab, this tip will save me much labor.  I anticipate more freedom in wardrobe sharing between G3 and G8.

    If another coat created for G8F is released, I'm still interested.  My scientist's closet holds more than just the one.  Thanks for reading.  God bless you all.

    [Edited for images.]

    Hallelujah!
    Disciple

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  • SilverGirlSilverGirl Posts: 2,822

    To your comment about a lab coat not covering tight clothing without pokethrough -- have you tried telling it to parent/fit to the shirt under it? I've used that trick multiple times to good results.

  • TorquinoxTorquinox Posts: 4,245

    Alternately, add a geoshell with a little bit of spacing to clear the shirt and no opacity or textures; then apply the coat to the geoshell. 

  • DiscipleDisciple Posts: 160
    edited October 26

    SilverGirl said:

    To your comment about a lab coat not covering tight clothing without pokethrough -- have you tried telling it to parent/fit to the shirt under it? I've used that trick multiple times to good results.

    Thanks for the reply.  The trench coat presented a choice, cover the shirt or the pants, but not both.  It never looked like a lab coat anyway.  The lady now does have one functional coat.

    [edit=1]

    Torquinox said:

    Alternately, add a geoshell with a little bit of spacing to clear the shirt and no opacity or textures; then apply the coat to the geoshell. 

    Thank you.  Another tip for the collection.  G8F's trench coat didn't suit the need, but this suggestion may solve the next clothing challenge.  The video mention of the push modifier deserves further attention as well. [/edit]

    The whited G8M trench coat works for the guys somewhat, but produces a lumpy, awkward looking silhouette.  Finding a decent G8M lab coat is my quest now.  I'll keep looking and checking in.  Thanks for the help.

    Hallelujah!
    Disciple

    Post edited by Disciple on
  • TorquinoxTorquinox Posts: 4,245

    Push modifier can be useful, though I've found it can cause problems due to weight mapping of the garments. Too much push may cause neck lines and other edges to freak out. It's possible to repaint the weight maps, though maybe time consuming. Smooth modifier has been better for me, but that has limits, too. Fitting clothes can be a challenge in Daz land.

  • TorquinoxTorquinox Posts: 4,245

    There is https://www.daz3d.com/doctor-s-coat-and-suit-for-genesis-2-male-s and that might be useful to you.

  • DiscipleDisciple Posts: 160
    edited October 29

    Torquinox said:

    There is https://www.daz3d.com/doctor-s-coat-and-suit-for-genesis-2-male-s and that might be useful to you.

    This is true.  My G2M dude in the background wears it. I've also dressed my scientists in 1372037493, and even 57413.  A lot of scientists populate my stories.  I love science, but my costume department needs some expansion.

    My G2M guy has issues.  Something in my scene makes his joints dislocate, and I haven't tracked down the point when it happens yet.  A true clinical coat for G8M would be a dream.

    I don't know the workings of SickleYield's excellent hack, whether it can adapt between dissimilar skeletons, but I'll try to match the pose and give dressing my G8Ms in 23612 without autofit a try. [edit=2] Mismatched bones = Fail sad Autofit = wreckage crying The body transplant approach needs a fix for the dislocation error. I see a coat at RenderHub that appears unbuttoned only. A real coat is still lacking, and the patience of my G8M scientists is showing some strain. [/edit]  Thanks for reading and for the good help so far.

    [Edited for images.]

    Hallelujah!
    Disciple

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