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Daz 3D Forums > 3rd Party Software > Blender Discussion

[SOLVED] Combining Diffeomorphic import with Daz to Blender Brigdge animation?

mwasielewski1990mwasielewski1990 Posts: 343
October 2024 edited October 2024 in Blender Discussion

Hello everybody,

I'm a complete absolute noob in animation, and I'm trying to figure out the best workflow to export animations from DAZ to Blender.

Reason I want to do this is I really like AniMate2 and how the aniblocks work, etc. I find it extremely easy to work with, especially that I have a HUGE pose library that I can make into animations using puppeteer, etc etc...

Anyhow, I have been reading a lot about the 2 available export plugins. These are the key takeaways (from my understanding):

  • The Diffeomorphic plugin is better at importing characters (compatible with geoshells, geografts and such), but can't import animations
  • The official Blender Bridge can import animations, but can be buggy with geoshells, geografts etc.

So my question is:

Is there a way to import the scene+charatcer using Diffeo, and import the animation SEPARATELY using the Blender bridge and somehow apply the animation to the Diffeo-imported character?

Sorry it this is a silly question, I have no idea what I'm doing here, lol smiley

Post edited by mwasielewski1990 on October 2024

Comments

  • PadonePadone Posts: 3,998
    October 2024 edited October 2024

    Of course diffeomorphic can import daz animations. Just save the pose preset in daz studio then load it in blender on your figure. If the pose preset includes morphs other than bones, then you have to load those morphs in your figure first for the pose preset to work.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Posing

    Furthermore with diffeomorphic you can also load and retarget mocaps both from fbx, bvh, mixamo, miku dance, facecap and livelink that is not possible with the daz bridge.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Morphs

    Out of curiosity, where did you get that diffeomorphic doesn't import animations ?

    Post edited by Padone on October 2024
  • mwasielewski1990mwasielewski1990 Posts: 343
    October 2024

    Padone said:

    Out of curiosity, where did you get that diffeomorphic doesn't import animations ?

    Thanks for your answer,

    I've been reading the official Diffeo blog. In their own documentation I cannot find anything about importing animations, hence I thought it's not possible.

    I did some digging on their site and they have a plugin called "BVH/FBX Retargeter". Is this the plugin needed to import animations or do they just import automatically?

  • PadonePadone Posts: 3,998
    October 2024

    The links I provided above are part of the diffeomorphic official documentation, where it is explained how to import poses and animations. Not sure where you were looking at or how you missed that. The second link explains that you need the retarget module, if you read the docs.

  • mwasielewski1990mwasielewski1990 Posts: 343
    October 2024

    Padone said:

    The links I provided above are part of the diffeomorphic official documentation, where it is explained how to import poses and animations. Not sure where you were looking at or how you missed that. The second link explains that you need the retarget module, if you read the docs.

    Yeah, It turned out I'm blind and I can't read lol. The confusing part is that in Blender animations are called "Actions" or something.

    Thanks for the help, I also thought you can't import enviroments with Diffeo but it turns out you can, so...

    Topic can be closed.

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