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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic moving objects in scene

josiahmora20josiahmora20 Posts: 83
September 2024 edited September 2024 in Blender Discussion

Welp, I decided today to update to the latest stable version of Diffeo (4.2) and now I can't get it to work correctly. I did infact follow instructions on the website to delete folders and update daz folder before installing the new version. Now for some reason when I try to import my character into the scene it moves the older version of the character (already loaded from a previous version into my scene) and random objects I didn't even import with daz like the car, to the center of the scene.. 

I've made sure I re-exported with daz using the new version of diffeo.

I've tried importing into the same collection as well as a new collection.

I've played with every setting..

 

please help.

 

 

Post edited by josiahmora20 on September 2024

Comments

  • josiahmora20josiahmora20 Posts: 83
    September 2024

    Solved. Development version doesn't do this. Stable version my ass.

  • PadonePadone Posts: 4,001
    September 2024

    The culprit is probably "apply transforms" in easy import. The "stable" version is something Thomas strips off from development with some major testing and some code cleanup, but new found bugs are not fixed back, so often the development version is more "stable" than the "stable". I agree this is not ideal and honestly makes little sense at least to me. Personally always use the development version, also because you have to update anyway to eventually report bugs. The disadvantage of using the development verison is you have to pay attention when Thomas adds new features or changes some critical features, in this case just wait for him to get it done before updating.

  • josiahmora20josiahmora20 Posts: 83
    September 2024 edited September 2024
    Padone said:

    The culprit is probably "apply transforms" in easy import. The "stable" version is something Thomas strips off from development with some major testing and some code cleanup, but new found bugs are not fixed back, so often the development version is more "stable" than the "stable". I agree this is not ideal and honestly makes little sense at least to me. Personally always use the development version, also because you have to update anyway to eventually report bugs. The disadvantage of using the development verison is you have to pay attention when Thomas adds new features or changes some critical features, in this case just wait for him to get it done before updating.

    Ah! Thanks, yeah I didn't realize that's how it worked with the different version. And I will check and see if "Apply Transforms" is checked. Appreciate the help!
    Post edited by josiahmora20 on September 2024
  • josiahmora20josiahmora20 Posts: 83
    September 2024 edited September 2024

    Having similar issues actually with the Development version, although it doesn't move random objects in my scene to the world origin it scews object positions relative to eachother if importing multiple characters/objects at once (more than one in a scene). Apply Transform did not solve this!.. They're even in a group so it's very weird.

    Post edited by josiahmora20 on September 2024
  • PadonePadone Posts: 4,001
    September 2024

    Can you provide a duf scene reproducing the issue ? Make it as simple as possible, using only the standard free genesis packs so we're sure Thomas has them. Unless the issue only arises with a specific figure. Or describe exact steps.

  • josiahmora20josiahmora20 Posts: 83
    October 2024 edited October 2024

    Padone said:

    Can you provide a duf scene reproducing the issue ? Make it as simple as possible, using only the standard free genesis packs so we're sure Thomas has them. Unless the issue only arises with a specific figure. Or describe exact steps.

    Well the scene doesn't seem to matter. I've tried a new project as well and the problem still exists. Even new characters from daz. It always moves them away from eachother! The only work around I've found is parentling everything to eachother.

    Post edited by josiahmora20 on October 2024
  • josiahmora20josiahmora20 Posts: 83
    October 2024

    Add to that problem, if I do parent characters to eachother then the materials on their geografts wont come into blender seprately. same diffeo settings..

  • josiahmora20josiahmora20 Posts: 83
    October 2024 edited October 2024

    I've narrowed down the problem if you'd like to try and reproduce it. The problem is with objects being grouped in daz. If characters aren't in a group their position is correct, if you put them in a group then they move away from eachother. 

    Post edited by josiahmora20 on October 2024
  • PadonePadone Posts: 4,001
    October 2024 edited October 2024

    Thank you, reported to Thomas.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2225/

    update. Some progress has been done, but it turns out dbz fitting is not designed to import multiple figures posed in the scene. So this is a known limitation and not going to be fixed, we added a note in the docs for users to be aware.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Mesh Fitting

    Post edited by Padone on October 2024
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