No encrypted for me.
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Well I am still working on ways to crack getting it into Carrara and maybe Poser.
So far getting UV mapping issues on my test subject the DragonQueen armour autifitted to G2M
Is just the
the way daz goes is a way I don`t like
daz turned more and more costumer unfriendly
That's not true at all.
Daz has the best return policy of any 3D asset store.
Daz is the only store I know of that will give you free fixes and updates to products, after you have bought them.
Daz has it's developers on the forums answering questions and helping customers.
Daz has a customer service department instead of making the customers rely on vendor support only.
I'm sure I'm missing a few more examples.
and,,that cinema will summarily remove you if you don't have your ticket.Because the cinema didn't allow you to steal their services; That is neither "bad customer service", nor "customer unfriendly".
We already pay for the products so our receipt is the cinema ticket. Once we own a cinema ticket we then don't have to decrypt the film using software every time we want to watch it. Nor do we have to decrypt anything we buy with credit cards apart from, apparently, 3D models bought from DAZ. I don't recognise your analogy.
To put things into perspective, I have a sub at Videoblocks who sell video templates and loops. I also own hundreds of audio sample products. All of which are commercial content protected by copyright law but none of this is encrypted and these companies still manage to be profitable. I assume they too are exposed to piracy which has been debated ad nauseum elsewhere and none of the copy protections have worked so for those of us who value our computer systems too much to risk using that rubbish and who pay for everything, it's pretty annoyng to see R&D time and budget wasted on encryption systems that make no measurable difference to sales when this could have been better spent improving the software.
this is what the autofitted saved support asset does in Carrara
it may a G3F UV issue too maybe it uses that new mapping
Actually just having the beta version of DS does very little to aid in reverse engineering the protection scheme for content. You need a copy of the encrypted content.
The question of ownership is very important. Already in the EU the high court had decided that software can be sold second hand because the original purchaser owns it and not just the license to use it. Look on KVR and all the vendors allow license transfers (that includes content) now because if they want to market their products internationally they need to abide by the law in a particular region.
Concerning after sales support, in my experience Rendo offer refunds, forum support, and free fixes and updates from vendors. I know from experience that Runtime DNA do too so it seems standard practice now.
There's something wrong with the current mode of thought, and as a result the "system," both inside the software industry and everywhere else.
It seems the train of thought goes, "it's too much trouble to catch the lawbreakers, so we'll stop trying and just hope we can circumvent them. If innocent people are hurt in the process, that's tough."
I can see both sides of the argument -- with the glorification of criminal activity in the media, lots of people think it's just so cool to be a criminal, so there are lots of criminals.
That doesn't mean the current "system" is right though, or even effective.
BTW, I'm getting a "Error 503 Service Unavailable" message, semi-transparent gray popup, on this page. Also says "Guru meditation X/D: 1151543240." And "Vanish cache server."
Are you guys trying to tell folks to chill -- or is this a hack?
Sounds like a server meltdown...
True, but when it was released in October, everything was encrypted, including products that could be found unencrypted through DIM. This was the ideal test material for a hacker, you could attempt to break the encryption, and compare the final result with the unencrypted version.
I really don't think this is complacency but accepting reality. For a software business to succeed all contingencies must be acknowledged and that includes potential loss of sales due to piracy (if that is actually a consequence of piracy - there is no conclusive evidence from either side of the argument yet.) Most businesses fail because they aren't competative enough for various reasons including producing products no one wants to buy (let alone pirate.) If a business is failing then it's pudent to look at what can be changed to fix this rather than focusing on imaginary lost sales from piracy. Blaming lost sales on pirates is like Clive Sinclair complaining that his C5 failed because everyone was using an invisible replica for free. Star Wars just made record profits so there's gold in them hills for products that people want despite SW probably being the most shared film ever.
Ahh, interesting. I never tried downloading through connect with the beta. I use Carrara as well as DS (and sometimes Poser) so I've have little interest in connect because anything installed with it is DS only. Thanks for the info.
Wizards of the Coast had some interesting BS about piracy.
So with D&D 3rd edition, they embraced the Open Game License -- anyone could copy and include D&D material in their work (with a few guidelines, one of which was copying the license and requiring some of the new work to ALSO be freely usable).
With 4th edition (and different people in charge) they decided (fitfully and with a great lack of clarity) to no longer have OGL, along with eliminating PDF sales of older work. At least one excuse was piracy (but also brand dilution).
Amusingly, 4e was pirated almost immediately... from a printer copy. In other words, none of what WOTC had done eliminated piracy at all. Instead, if you wanted older work you had to either do without, find a used copy, or resort to piracy.
They then created their worst enemy. Paizo was a company that was primarily focused on publishing adventures for 3rd edition. Both the uncertainties about rights in 4e and some lack of enthusiasm with how the system was shaping up inspired them to come up with, essentially, a new version of 3rd edition... which, given OGL, they had a perfect right to do.
Pathfinder is hugely successful and I know a fair number of WotC employees were a bit bitter at their success, saw it as draining some of 4e's market. 'See? This is why OGL is bad!'
Eeexcept PF would almost certainly never have come about if 4e had been OGL.
WotC eventually re-issued PDFs, and with 5e there is (limited) OGL stuff again.
Actually Jan Digatelly right managed product or software is a marketing policy to get a captive customer base. I will use Adobe for an example because I do not want my comment removed stating I'm accusing daz of this. But I have a real hatered of cloud/DRM services I need to off my chest.
Most companies such as Adobe or Video game companies like Uplay Microsoft office 365 etc that use DRM/cloud services now because once a standlone products is sold that is it. because once they sell the game or software that is it, they won't make anymore money on it but that one time.. But if they sell you a cloud product or a DRM service The companies can charge a subscription fee for the continue use of the software or game as long as you continue to pay the fee for the service. Adobe Announced to us ambassadors who were making commission on endorsing their products 4 months before going CC cloud that they were going to use drm to curb piracy , 3 days later their cloud serves were hacked and all over the place with cloud service master key codes , When I bought my creative suite master collect CS 5.5 in 2012 I paid one time fee of $1800 with upgrade discount for it. I think the full cost was around $2600 then. I got the software on 8 CDS and I got a download version as well . shortly after that Adobe went DRM CC cloud for all their software accept the Element brand software which is still a stand alone product. Now Adobe charges $50 a month for their CC service. if you were to add that up say for a 10 year period.( I use 10 years for easy math) That is a 120 months at $50 a month at $6000 when I paid a 1 time fee for my products I can use forever. If you stop paying for Adobe CC you will loose its functionality of the software where I still have complete use of mine cs5.5. this goes the same for streaming videos game because of the growth of places like game-stop that recycled old video & xbox games, so the video game companies saw they were loosing money from new sales this way & wanted to put a stop to it so they went cloud /steam bases video games .. under the ruese that it was cubing piracy. A good example of that would be Assassins Greed which the first 2 games came out on disk. but all the games after where cloud access only. I know because that is how I got it on my xbox.
Now please do not get me wrong. I'm not applying that daz will go this route not at all it really would not make sense for them too.. But the potential of once everyone has accept DRM and are using DAZ connect to get the products for them to go that route for subscriptions content or rent to use content at a lower price.. Now I'm not accusing them of that I just saying that there is always that potential so, is that same potential with Microsoft windows ten because it is also digitally right managed and maintained.like office 365,. Now you see why I so against DRM /cloud services. If its in the cloud server that company can and will have complete control over your product you are paying a fee for from them.. Most companies use DRM like adobe did to get a captive customer base with a guaranteed income for their software instead of a one time sale scenario. it also stops companies like game-stop from recycling games etc. so the video game compies can continue to sell their games at a higher rate instead of people just going to get a recycled one. at a lower cost.
I can't not see Daz going that route actually .. But that possibility is there if they are using a cloud server for you to get their content with. that is what I am afraid of and why I will not support it.
That's a very good example of what happens when you open the box - it's very difficult to close it again. Since DAZ has been unrestricted for so long, trying to restrict it will be very difficult.
That's a bad analogy. In the case of Daz Studio, a better comparison would be that the cinema would let you in for free, but ONLY if you could provide receits for all the clothing you are wearing.
I'm not sure if it's been said, but Steam has been mentioned several times. Even Steam games end up on torrent sites.
The thing is, your post says you don't like it; but getting the encrypted only content says you do. Daz listens to sales, not posts.
I'd have expected the beta encryption to be different to the final version. After all, no telling what bugs in the beta might do to the encryption. :)
All those you list make sound business sense. The same can't be said about DRM.
Naturally, but Daz isn't going to ask once for the ticket, it is going to ask again, and again, and again.
The cinema ticket is a poor analogy as; a better one would be purchasing a DVD, and having the DVD only valid for the one DVD-Machine and that upgrading, repairing or changing the machine would require proof of receirt - presuming the company still exists, and that if they have been taken over, the new owners are prepared to honour old agreements. Generally they don't.
What, if you have a computer from your company and you are allowed to install some programs of your choice, but you are not allowed to connect outside to any cloud-services, expect the one, that your own company use. How can I install my content manually on that computer, when it was encrypted????
@Ivy - can I use your avatar????
How do you install Content now? (Note this is not a "Cloud Service.")
I do not think the content encryption has much to do with making the pirates' lives harder. It probably does make a pirate life harder, but i think it just does not matter (at least for DAZ). Nowadays vendors had 10 years time or so to become accustomed to piracy and probably have adjusted their prices and expected sales with the existance of piracy taken into account anyway. So why start fighting piracy now? Do they suddenly feel the urge to make all their products cheaper? Sounds unlikely to me.
To prevent piracy, all the DS application would need to do is to check if the content is legit, i.e. if it was previously bought be the user (provided that the Dson content is mainly used in DazStudio). If one wants to throw cryptography at that challenge, one would use a so called signature algorithm. Most signature algorithms do not require the data to be unreadable. Think of Https (e.g. like in the personal account area of this site): Https authenticates the daz account area to the user, so the user can be sure that the page really comes from daz. It does not make it unreadable. So a pirate could copy the webpage, but it cannot be used as a replacement for the daz-page, because of the 's' in 'Https'. The same mechanism could be used to authenticate content. But DazConnect does not use signatures; it uses encryption. So the question naturally is: what is this encryption trying to accomplish besides restricting illegal usage of content? At least if this encryption scheme was engineered intentionally.
One possibility it might be used for is a way to implement vendor-lock-in. Or to be more exact, it will happen, but if it will be a blessing or a curse can not be foreseen today. But the effect is not so much to lock out non-users (ie pirates) of using the products, but to lock in existing users with the software (and the content), so that they continue use the products (that can be a good or a bad thing, but its usually good for the vendor, i.e. Daz in this case). Like DAZ_* wrote more than once, they have no plans for the near future to do this and that. Above all they probably have no plans for the more far future. For example if DS will be free of charge forever. Might not be the question today, but maybe in a year or two? It might also be out of DAZ's control. Perhaps one day the NVIDIA's revenue stream originating from DS users buying high end graphics cards might trickle, and NVIDIA might say: "Sorry Daz, the free iray doesn't cut it any more, from now on you have to pay $100 for every iray license". I could imagine a lot of users would not pay that and look for alternatives. Who knows, by the time that happens some competitors (like Poser or 3dsmax) might have implemented the Dson format, and might actually be cheaper and/or better in every aspect. But even if 3dsmax would cost only $10 and had a perfect Dson format reader: if a user had built a considerable $1000-library of encrypted content which only DS can read, the user would likely swallow the pill and pay the price for the newest DS version, just to keep that content.
An example where that worked out rather well in the 3d-world is 3dmax. Once i have a considerable library of .max files, i will buy (or rent) the 3dsmax software. It does not really matter to me if 3dsmax contains bugs, provides no innovations or is worth its money. I will buy it anyway because no other non-autodesk application can read those .max files. It could also be called customer-loyalty instead of vendor-lock-in. Does not sound so negative.
DAZ provides "offline install packages" that you can download from your account page and install manually.
yes you may its free to all who would like it as a peaceful protest
You still need the encryption key that you can only get by letting studio connect once. For work machines that are NEVER connected, this is a problem. There should at least be a way to generate this key in a way that you could transfer it to the offline machine. SM has managed to do that with Poser, so I don't see why Daz can't.
I think this would be a better protest avatar, it is far more accurate for this entire discussion. ;)
If it were that easy, no one would discuss here. You can not load the complete encrypted content from DAZ server and save on your own hard drive. If that were indeed possible, then it would be theoretically possible, my encrypted Connect Content that I bought for G2M to use on another computer under DAZ 4.8. or ealier versions. But in fact it is not possible.
I download all files manually from my Product Library, (on this way I have a backup at the same time). Then I open the zipped IM-Files and copy the files to the locations, where I want to have them. I use DIM only for DAZ Studio Program Updates.
Actually the best way to curb piracy is to use a watermark or a code stamp someplace in the content that won't be notice maybe in a code snippit embed into the product with individual serial# for each customer that bought it., its ls less intrusive to the customer and privacy & that way each product sold would have its own customer ID# with out exposing the custer to the public making it traceable and easier find the person responsible and to prosecute them. put a watermark or a code ID into the product your piracy will stop almost over night and if there is pirated copies issue you will know who was the one who released it. Many web site developers are doing this now and it works even Amazon & Kindle has adopted this policy for their e-books