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Daz 3D Forums > 3rd Party Software > Blender Discussion

Export from DAZ to Blender with 52 AR Blendshapes

kttttttktttttt Posts: 3
August 2024 in Blender Discussion

I just watched a tutorial on importing DAZ characters into Blender with Diffeomorphic. The model is successfully imported, but I want to apply facial mocap data to the character. Is there anyway where I can setup the character in Blender with 52 AR Kit Blendshapes?

Comments

  • PadonePadone Posts: 3,995
    August 2024

    Just load the FACS with easy import, then you can load arkit mocaps with the bvh module.

    https://bitbucket.org/Diffeomorphic/retarget_bvh/downloads/

    bvh.jpg
    239 x 182 - 13K
  • kttttttktttttt Posts: 3
    August 2024

    So the 'Import FACS from FBX' option worked, however when I try to retarget the DAZ skeleton to the Mixamo skeleton, the facial animation goes terribly wrong. I just want to use Mixamo animations with facial mocap. What do I do?

    Padone said:

    Just load the FACS with easy import, then you can load arkit mocaps with the bvh module.

    https://bitbucket.org/Diffeomorphic/retarget_bvh/downloads/

  • PadonePadone Posts: 3,995
    August 2024

    The mixamo skeleton doesn't get facial bones so I don't see how retargeting could possibly influence the facial animation. However, if you're positive this is a bug then you can open a bug report at bitbucket for Thomas to look at. Please follow the guidelines.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2129/

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