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Daz 3D Forums > 3rd Party Software > Blender Discussion

Trying to use the most recent Blender and Diffeo

globallyglobally Posts: 128
July 2024 in Blender Discussion

Id been using Blender 4.0.1 but wanted to update and update diffeo whilst im at it. Tried everything but keep getting the same error code.

i tried deleting everything and starting from fresh but still no luck.

Im trying to import an HD gen 9 with anatomical elements attached. my character is set to subd level 3 and the gens to subd 1 and not in geometry mode (apparently the new diffeo version doesnt use the old geometry mode trick).

 

any ideas?

 

Traceback (most recent call last):
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\error.py", line 223, in execute
    self.run(context)
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\main.py", line 758, in run
    self.easyImport(context)
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\main.py", line 785, in easyImport
    self.treatRig(context, rigname)
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\main.py", line 839, in treatRig
    bpy.ops.daz.merge_rigs(
  File "C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py", line 109, in __call__
    ret = _op_call(self.idname_py(), kw)
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: Error: Python: Traceback (most recent call last):
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\error.py", line 220, in execute
    self.prequel(context)
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\error.py", line 238, in prequel
    self.storeState(context)
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\merge.py", line 1416, in storeState
    self.storeRig(self.rig)
  File "C:\Users\check\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\import_daz\error.py", line 282, in storeRig
    rig[key] = 0.0
    ~~~^^^^^
TypeError: Cannot assign a 'float' value to the existing 'DazMorphPrefixes' Int IDProperty
Location: C:\Program Files\Blender Foundation\Blender 4.2\4.2\scripts\modules\bpy\ops.py:109

Comments

  • PadonePadone Posts: 3,998
    July 2024

    reported to Thomas

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2139/shell-error

  • ThomasLarssonThomasLarsson Posts: 97
    July 2024 edited July 2024

    DAZ Importer 4.1.0 does not work with Blender 4.2.0 for this reason. Now when Blender 4.2.0 has been released, I will try to make a new stable release within a few weeks. In the meantime you can use the development version. https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    Post edited by ThomasLarsson on July 2024
  • globallyglobally Posts: 128
    July 2024 edited July 2024

    ThomasLarsson said:

    DAZ Importer 4.1.0 does not work with Blender 4.2.0 for this reason. Now when Blender 4.2.0 has been released, I will try to make a new stable release within a few weeks. In the meantime you can use the development version. https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    Thanks Thomas. So does the development version sort this issue or should i go back to blender 4.0.1 for now? and just for future reference whats the procedure for HD characters in the new build? we no longer export in geometry mode is that correct? and do we set the subd level to 1 on the gens and 3 or whatever on the g9? and then choose g9 from the presets apon blender import?

    Post edited by globally on July 2024
  • PadonePadone Posts: 3,998
    July 2024

    Yes the development version has a fix for the issue. The new worflow for HD without the geometry editor is experimental and doesn't work fine, don't use it. We are waiting for Thomas to evaluate the issues and decide what to do. The old workflow with the geometry editor works as before, but it is improved as it can handle "difficult" multires meshes which failed before. Most geografts are not HD, in this case you set the geografts at base resolution and the figure to the desired subdivision level. For HD geografts you set both the geograft and the figure to the desired subdivision level.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2112/

  • globallyglobally Posts: 128
    July 2024

    Thanks to you both, all working now. And thanks for all the efforts with the addon

  • jeffbdvsjeffbdvs Posts: 42
    July 2024

    If I wanted to express my gratitude (beyond mere words) to Thomas for all of the work he's done on Diffeo, what would y'all recommend?  Does he like baked goods? Does his garage need cleaning? His car need washing?

  • PadonePadone Posts: 3,998
    July 2024

    This was asked many times, afaik he doesn't have any account as patreon or gumroad where to leave donations.

  • jeffbdvsjeffbdvs Posts: 42
    July 2024

    Padone said:

    This was asked many times, afaik he doesn't have any account as patreon or gumroad where to leave donations.

     Thanks for letting me know. 

  • Singular3DSingular3D Posts: 603
    July 2024

    Padone said:

    This was asked many times, afaik he doesn't have any account as patreon or gumroad where to leave donations.

    Too bad. He really does a great job and deserves something...

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