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Daz 3D Forums > 3rd Party Software > Blender Discussion

animation from Blender to Daz

rfort451rfort451 Posts: 0
May 2024 in Blender Discussion

Hi,
i have car and i exported it to daz but didn't come with the animation , is there a way to take the animation out and import it or what exatcly?

the car already has its own animation i just want to export it with the animation too not just the car

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,968
    May 2024

    Do you mean animation (a sequence of movements) or rigging (the ability to move parts of the model, rather than have it as a single, static object)?

  • rfort451rfort451 Posts: 0
    May 2024

    Both please , 

    the object is a lambo that will open the both doors until it's fully open,

    but don't mind and explain both situations so later on if i faced the other one i can understand how to do it.

     

    btw i'm noob in Blender never used it except for import and export so take me a step by step

  • PadonePadone Posts: 4,003
    May 2024

    In general daz studio is not good importing animations from other sources, being it blender or whatever. If you managed to import the car with bones then you can try with FBX or BVH and see what you get. If the blender animation is based on bones rather than shapekeys then you may have some success.

    With diffeomorphic there's a tool to export pose presets, but this is intended for genesis figures, I'm not sure if you can get something out of it for custom figures.

    https://bitbucket.org/Diffeomorphic/export_daz/wiki/Export/Save Pose Preset

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