Custom Morph

please help, why my model is broken when I change the morphs' parameter.  I took genesis 8.1 female dev load at first, then I changed the model a little bit like nose, eye shape and when I load morph to the female dev again, it looks like this when I change the morphs's parameter.

 

https://ibb.co/zGs41Zj

https://ibb.co/Qp710SG

https://ibb.co/j6Kv6Vj

 

1.png
2210 x 1101 - 438K
2.png
2205 x 1070 - 420K
3.png
2212 x 1061 - 573K

Comments

  • Richard HaseltineRichard Haseltine Posts: 97,277

    What exactly is your workflow? It looks as if the vertex order is changing, which suggests that you are doing this adjusting in a modelling application of some kind.

  • ugulkuugulku Posts: 0

    I took the model from daz and changed a little bit in blender. 

  • Richard HaseltineRichard Haseltine Posts: 97,277

    The import and export options in Blender have a setting to preserve vertex order - make sure that is on.

    When you load an OBJ file as a new morph DS matches the list of vertices in that against the list of vertices in the base model, and takes the difference in position as the change made byu the morph. If the order is not preserved then the vertices will move to the location intended for a different vertex, so the outline will be correct but the surface will be warped into a spiky mess instead of a smooth skin.

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