Show Us Your Iray Renders. Part V
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Thanks. Quite a bit of that part comes from the tone mapping settings that I used.
edit: I use Tonal Rage for the Tone Mapping
...OK haven't posted much here for a while (too much being a "concerned citizen" over the last eight or so months as well as being stamped in the ground by RL on occasion)
A new test of Leela and her best friend Tracey both based on Josie 7 mixed with Growing Up and Beautiful Skins for G3F as well as a fair amount of manual morphing. Also used Slosh's UHT2 Ultimate Colour shaders on their hair.
Rendered in 4.8 so no SSS.
Another space explorer render, only this time she finally landed on a rock! Home-brewed terrain (including seamless color, displacement and normal maps made using photogrammetry from a stereo pair of photographs I took of an actual rock out back). Only lights in the scene are the HDRI (stars and huge moon), and her emissive visor. On the todo list is to maybe replace the moon in the background with a ringed planet, some vehicles in the distance, possibly add some dust hugging the surface she landed on, perhaps a flag planted, and a few other minor tweaks.
This has been a fun & challenging project to learn my way around Iray a bit.
- Greg
I think you are doing pretty good! I love that HDRI background you've done and your terrain looks pretty good, too. It's hard getting just the right level of emission on something like a visor, but you seem to be doing pretty well with that, too. I like that I can still see her face so well and still have the light from the emission aid the scene.
Thanks Knittingmommy - still learning, and trying to figure out what the best approach is:
1. include the moon in the HDRI (as is the case in this render)
2. have the moon be actual geometry with an emissive material
3. have the moon be actual geometry that is lit by a star/sun which is emissive
Pretty sure that option 1 is the fastest to render, but options 2 & 3 would offer some more control over brightness of the moon compared to the stars, size of the moon, easier positioning, etc. (without having to remake the HDRI). Remaking the HDRI isn't all that big of a deal since I have the process of going from a standard 8-bit image to a 32-bit .exr all scripted, but the script still takes a few minutes to run. Option 3 would also allow for changing the lighting of the moon, too (half moon, etc.).
At this point, I'm mostly interested in developing reliable/predictable processes and workflow. Fun, fun, fun!
- Greg
1st lady to land on passing captured meteor.
Would it be bad if I turned off all of the darker fabric elements of her suit and left her with only the metal pieces? A little bit of Barbarella . . . DAZ style?
- Greg
LOL, from the looks of the suit, the critical bits would be covered so I think it would be safe. Now whether advisible is totally up to you! ;)
Not perfect, but early attempt with procedural terrain shaders I'm tinkering with (trying not to let scope creep TOO much).
Testing a little wind on a dynamic dress :)
Thought I'd finally share this full screen version of one of my promos
http://www.daz3d.com/gallery/images/206321
@mattymanx, really nice render!
Laptop screen is playing with me; it's harder to light renders. Looks like I wasn't looking right in front of the screen. I uploaded a corrected image.
It looks great Mattymanx!
Thanks guys! :)
EDIT:
Rafmer, if you have it, I recommend the pattern design kit dynamic set. The dress in it has 7 lengths if I recall. looks really good in teh wind too
@MattyManx That's a nice looking car!
Thanks for the recommendation, I didn't know of it. Directly to my wishlist :)
Just having a little fun with Iray. I did this imagefor the "Heard a rumor about V8" thread. I thought I'd post it here, so I could say I posted the first Iray render of V8 (that isn't automotice related) in the Iray Renders Thread.
Cute! Love the V8!
TerraDome3 with a heightmask overlay (yet another shader thing I'm working on)
Working with the snow shader I'm developing (hopefully shader pack will be done in a week or two).
Really enjoying all these western scenarios; a truly underrepresented genre in Daz artwork.
Trouble with horses, whether for westerns or fantasy, is the tack. Reins that need to be maneuvered to the rider's hands, and still drape nicely. Stirrups that rider's feet can reach. I did a fantasy thing once with riders and horses, and don't want to go there again. Oh, and there aren't a whole lot of product choices for the stuff either.
You know, it occurs to me that you could probably work with the reins to drape using VWD.
And yeah, stirrups are a pain. Lots of nudging.
Terradome 3 with LAMH Polar Bear and cub converted to Fiberhair rendered in Iray. Let It Snow Shader on the water object from Terradome 3.
Click on image for full size.
Nice, Fishtales! It does look very arctic. :)
Pix Ageera http://www.daz3d.com/pix-ageera-for-genesis-3-female with Fabiana's bangles.
TerraDome3, procedural stuff, and so on.
Sorry, no missed that. The render is best how you have it.
Nice. I couldn't even affford the insurance on one of those.