Show Us Your Iray Renders. Part V

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Comments

  • kyoto kidkyoto kid Posts: 42,159
    edited January 2016

    ...interesting.  I followed the directions yet the street surfaces went transparent and lost all underlying details.

    Post edited by kyoto kid on
  • FishtalesFishtales Posts: 6,225

    I loaded it up again to see if I made any changes to the transparency etc. but there is nothing obvious. I added Let it Snow to the water, which I didn't do on the original, and it looks fine. I will do a sky down view render and you will see that all the surfaces are covered and appear to be all visible.

  • kyoto kidkyoto kid Posts: 42,159

    ..thanks.  Wonder what I am doing wrong then.

  • FishtalesFishtales Posts: 6,225
    edited January 2016

    Here you go.

    Click on image for full size.

    after-snow-temp-001.jpg
    1440 x 960 - 1M
    Post edited by Fishtales on
  • evilded777evilded777 Posts: 2,487
    edited January 2016

    Post edited by evilded777 on
  • Oso3DOso3D Posts: 15,100

    Another use of my cutout shader.

    http://willbear.deviantart.com/art/Radiant-man-586704116

     

  • Hiro ProtagonistHiro Protagonist Posts: 699
    edited January 2016

    G3M "Dash" (tweaked) wearing, partially, "Solaris" for G3F. Created and rendered in DS 4.9. (Right-click and select "View Image", or equivalent, to see full size.)

    Post edited by Hiro Protagonist on
  • evilded777evilded777 Posts: 2,487

    Wow, @hiro protagonist, those materials are stunning.  Is that your work? I especially like the fabrics and would love to know how those were done.

  • Wow, @hiro protagonist, those materials are stunning.  Is that your work? I especially like the fabrics and would love to know how those were done.

    The fabrics on this are amazing, but I can't take any credit for them as the are straight out of the box with this product. Perhaps I was lucky with the lighting, but I was seriously impressed with how they "just worked". I must have a look at the shaders on these.

    The skin is stock shaders with the product, but I added a slight tint to the Base Color as the default looked greyish. I increased Glossy Reflectivity from 0.6 to 0.9 to get that specular effect.

    Lighting is important here so I would not guarantee reproducing these effects with other lighting set ups.

  • kyoto kidkyoto kid Posts: 42,159
    Fishtales said:

    Here you go.

    Click on image for full size.

    ...looks really good, that is kind of what I have been trying for.  Again, not sure why I'm getting the issues I've been experiencing.

  • Oso3DOso3D Posts: 15,100

    Lighting is so so so critical to a good render.

     

  • j cadej cade Posts: 2,310

    @Hanabi  I like your render too! It's very atmospheric

    @HiroP  I agree the lighting totally makes that render, and I really like those pants on a dude, its almost historacally accurate this way ;).   Only note would be the figernails look a bit off, but I doubt anyone's going to be looking at his fingernails given the rest of the image.

     

    @everybody else  Thank for the nice comments and all the other pretty images, This is definitey my favorite threads in the forum

  • FishtalesFishtales Posts: 6,225

    The way I have been doing it is.

    Click on the surface you want to add snow to.

    Double Click on the Snow Shell Prop.

    In the scene tab drill down throught the item you have chosen and highlight the Snow shell.

    Choose the Snow Shader Preset you want and double click on it.

    That should be it then you can go into the shader and play with the parameters.

  • L'AdairL'Adair Posts: 9,479

    G3M "Dash" (tweaked) wearing, partially, "Solaris" for G3F. Created and rendered in DS 4.9. (Right-click and select "View Image", or equivalent, to see full size.)

    Just amazing. Beautifully done.

    j cade said:

    Only note would be the figernails look a bit off, but I doubt anyone's going to be looking at his fingernails given the rest of the image.

    I noticed the same thing on M7's fingernails when I was working on a scene over the weekend. (I'll post it in a minute, even though I've got it up in a couple other threads.) Until I modified the nails, they rendered a pasty white. I think it's in the parameters, because the texture, while being whiter than I would have expected, does have the half-moons at the cuticles.

  • L'AdairL'Adair Posts: 9,479

    Okay, here's my tongue-in-cheek scene with M7 wearing the new Dragon Queen (G3F) outfit. The foreground is rendered in Iray, the background in 3Delight, with one of my own photos for the sky. The layers were composited in Photoshop. M7 got a digital wax job to remove all pubic hair, in an effort to ensure the image didn't violate TOS. LOL
     

    I Love My Job

    I Love My Job, by L'Adair

    Click on the image above to visit the gallery page, where you can see the full-size image.


    The tower steps M7 is sitting on come from Fantasy Castle 2011 - Glimmering Tales. It looked terrible in Iray! I got around that by applying the marble shader, from the default Iray shaders, to everything except the doors. For the doors, I used one of the metal shaders from Leather and Fur Iray Shaders. (It's basically a metalized version of suede! But it really does look like hammered metal.) I don't have, and can't justify the cost of, DAZ Dragon 3, so I ended up using Wyvern 2.0. By doing the background in 3DL, I sped up the render time significantly, and didn't have to spend a lot of time converting High Cliff Crossing to Iray. Not to mention, the Wyverns' bodies looked like cheap plastic in Iray, too.

    Anyway, I hope you all get a chuckle out of the scene.
    devil

  • j cade said:

    @HiroP  I agree the lighting totally makes that render, and I really like those pants on a dude, its almost historacally accurate this way ;).   Only note would be the figernails look a bit off, but I doubt anyone's going to be looking at his fingernails given the rest of the image.

    Thanks! I know! I meant to do something about the fingernails and completely forgot. Nails are one of the things I haven't got sorted in Iray (I've only been using it for a month or so), along with eyes. Agree about the outfit, or at least the parts I used—to me they look perfectly natural, in period, on a man.

  • L'Adair said:

    Okay, here's my tongue-in-cheek scene with M7 wearing the new Dragon Queen (G3F) outfit. The foreground is rendered in Iray, the background in 3Delight, with one of my own photos for the sky. The layers were composited in Photoshop. M7 got a digital wax job to remove all pubic hair, in an effort to ensure the image didn't violate TOS. LOL

    Oh noes, I've been ninja'd! I'm working on a male render with this outfit at the moment, although I'm putting pants on him underneath (from another G3F set, though!). G3F clothing fits really well on G3M, and frankly, I need it to as there is so little G3M stuff.

    Nice work—very entertaining! :D

  • L'Adair said:

    G3M "Dash" (tweaked) wearing, partially, "Solaris" for G3F. Created and rendered in DS 4.9. (Right-click and select "View Image", or equivalent, to see full size.)

    Just amazing. Beautifully done.

    Thanks very much!

    Natural looking nails seem to be tricky in general. I remember having problems with them in Luxrender, too. I notice you went for black nails in the end. It's definitely something I'm going to look into.

  • L'AdairL'Adair Posts: 9,479

    Oh noes, I've been ninja'd! I'm working on a male render with this outfit at the moment, although I'm putting pants on him underneath (from another G3F set, though!). G3F clothing fits really well on G3M, and frankly, I need it to as there is so little G3M stuff.

    Nice work—very entertaining! :D

    Thank you. And I look forward to your take, though I'm glad I got mine up before anyone else posted something similar. Sounds like your scene will be a little more serious than mine. And I loved to see it posted in the Michael and Friends Appreciation Association thread, too. As well as that gorgeous render of Dash, above.

    Thanks very much!

    Natural looking nails seem to be tricky in general. I remember having problems with them in Luxrender, too. I notice you went for black nails in the end. It's definitely something I'm going to look into.

    You're welcome.

    I was trying for red nails to match the outfit, but nothing worked. I think it was the lighting. There just wasn't enought light on the nails for the red to show. But they still look a bit like "dragon" claws.

  • a-sennov said:

    Feel like I should post something :) WIP from my animation project how it came out from render, no post.

     

    Nice lady behind glass! Well done on the reflections!

  • G3M "Dash" (tweaked) wearing, partially, "Solaris" for G3F. Created and rendered in DS 4.9. (Right-click and select "View Image", or equivalent, to see full size.)

     

    Definitely impressed with the lighting here as well as the shaders. The image has great depth and bump.
  • kyoto kidkyoto kid Posts: 42,159
    Fishtales said:

    The way I have been doing it is.

    Click on the surface you want to add snow to.

    Double Click on the Snow Shell Prop.

    In the scene tab drill down throught the item you have chosen and highlight the Snow shell.

    Choose the Snow Shader Preset you want and double click on it.

    That should be it then you can go into the shader and play with the parameters.

    ..thanks, I'll try that in the morning.  Getting late (early?) here and need to turn in soon.

  • FishtalesFishtales Posts: 6,225
    edited January 2016
    kyoto kid said:
    Fishtales said:

    The way I have been doing it is.

    Click on the surface you want to add snow to.

    Double Click on the Snow Shell Prop.

    In the scene tab drill down throught the item you have chosen and highlight the Snow shell.

    Choose the Snow Shader Preset you want and double click on it.

    That should be it then you can go into the shader and play with the parameters.

    ..thanks, I'll try that in the morning.  Getting late (early?) here and need to turn in soon.

    That's aproblem with global forums, I went to bed after posting :)

    I liked the top down view so I added a few more items.

    Airboats Help Survivors.

    Click on image for full size.

    after-snow-001.jpg
    1440 x 960 - 1M
    Post edited by Fishtales on
  • kyoto kidkyoto kid Posts: 42,159

    ...beginning to lose my enthusiasm for all of this with the recent changes. Haven't installed 4.9 and not really inclined to do so even if it fixed SSS for Iray and offers improved rendering times. Seems like they took a page out of MS's Win 10 playbook with the Daz Connect and encryption thing.

  • fastbike1fastbike1 Posts: 4,081

    @kyoto kid

    Sorry to hear that, though it seems like a lot of your problems come from trying to render complex scenes with marginal hardware.

    I'm rendering with 4.9 without using Connect. Didn't have any trouble updating, use DIM, and generally never use Smart content. Even if everything new become encrypted, I'm no worse off than I am today. Heaven know's I've plenty of content.

  • Since I'm stuck without most of my DAZ library for now, I decided to play with some older items from my libraries. Including the one product I've ever made, the IOArmor. Pretty much everything in this pic but the background and Iray materials are sadly no longer around but they're fun to play with once in a while.
    io.png
    594 x 610 - 717K
  • kyoto kidkyoto kid Posts: 42,159
    fastbike1 said:

    @kyoto kid

    Sorry to hear that, though it seems like a lot of your problems come from trying to render complex scenes with marginal hardware.

    I'm rendering with 4.9 without using Connect. Didn't have any trouble updating, use DIM, and generally never use Smart content. Even if everything new become encrypted, I'm no worse off than I am today. Heaven know's I've plenty of content.

    ...well, not being able to "trade up" every two to three years (fixed income and all that) I have to make do.  When I built the system it was a beast, now it's more like a kitten. I cannot even afford to upgrade the memory (only 139$ for a 24 GB Tri Channel kit) as I also need to get an OEM of WIn 7 Pro which is another 135$, effectively doubling the cost.

  • evilded777evilded777 Posts: 2,487

  • Oso3DOso3D Posts: 15,100

    http://willbear.deviantart.com/art/Dancer-in-mesh-587181310

     

    It's nudity blocked, but I'm not sure you can actually see anything -- erring on the side of caution.

    The dress is MFD with an iray decal on it. I was curious how well a mesh projection would look, and I'm pleased... there's no distortion I can see.

     

  • FishtalesFishtales Posts: 6,225

    My latest play.

    Rough Seas

    Click on image for full size.

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