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Daz 3D Forums > 3rd Party Software > Blender Discussion

Exporting FBX into Daz from Blender, retaining separate linked objects?

EndlessdescentEndlessdescent Posts: 111
February 2024 in Blender Discussion

Exporting FBX from Blender, then inporting into Daz.
Daz will merge all the linked objects, resulting into a single monolithic object. 
If I try an OBJ, Daz Studio jumbles all the geometry into the center of the scene in a huge mess. 
How do I export FBX files from Blender while retraining seperate geometry in Daz?
 

BlendertoDAz.jpg
2779 x 1350 - 1M

Comments

  • lilweeplilweep Posts: 2,746
    February 2024

    Endlessdescent said:

    If I try an OBJ, Daz Studio jumbles all the geometry into the center of the scene in a huge mess. 
     

    i dont recall observing this. usually it preserves where geometry is in world space. Maybe there is a setting somewhere. 

  • Richard HaseltineRichard Haseltine Posts: 107,935
    February 2024

    Have yiou tried the current DS Beta? That has had a number of changes to FBX import, though I don't know if they will help here.

  • crosswindcrosswind Posts: 9,544
    February 2024 edited February 2024

    Try Exporting to FBX with the settings as below in Blender...

    There's also an add-on for modelers / developers... search Better Fbx Importer & Exporter, in blendermarket....

    SNAG-2024-2-7-0021.png
    2560 x 1400 - 738K
    SNAG-2024-2-7-0022.png
    2560 x 1400 - 467K
    Post edited by crosswind on February 2024
  • EndlessdescentEndlessdescent Posts: 111
    February 2024

    crosswind said:

    Try Exporting to FBX with the settings as below in Blender...

    There's also an add-on for modelers / developers... search Better Fbx Importer & Exporter, in blendermarket....

    Blender keeps freezing when I try to export using those settings. Probably an issue on the Blender side or with the file itself.  

  • crosswindcrosswind Posts: 9,544
    February 2024

    Endlessdescent said:

    crosswind said:

    Try Exporting to FBX with the settings as below in Blender...

    There's also an add-on for modelers / developers... search Better Fbx Importer & Exporter, in blendermarket....

    Blender keeps freezing when I try to export using those settings. Probably an issue on the Blender side or with the file itself.  

    Oh...I'm not sure but how many polycounts there in your scene? Maybey you first try with a simpler scene... see if it works.

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