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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic - get missing morph for cloth into Blender with driver?

DissendiorDissendior Posts: 128
January 2024 edited January 2024 in Blender Discussion

I found an issue with one cloth item when I pose my figure in Blender: the sweater looks different in Blender from how it looks in Daz when I rise the arm of the figure. First I thought it might be related to pJCM for the cloth that might not be imported to Blender but I checked the cloth and the shape keys in Blender and actually the correct pJCM is used in Blender just like in Daz. But there is another morph for this cloth item which is not used - I think this might be related to the fact that this morph is not defined as a pJCM? In the attached screenshot I marked this morph which avoids this hanging sweater under the arms in Daz and which is missing in Blender.

Just to clarify: I already know how to create a morph for a cloth simply overriding existing pJCMs like pJCMShldrUp_90_L but I don't know how to create a complete custom morph and add a driver in Daz to make this morph applied whenever a bone is rotated or something like this. I am sure it has to do with this: the missing morph "Left Shoulder Bend 90" is somehow created in another way. As this morph is stored in \data\H&C\2018 Knit sweater Outfit for g3m\KSO Knit\Morphs\H&C\Base it looks to me that the vendor re-used this morph from a G3M version of this cloth, maybe the naming conventions for those morphs changed from G3M to G8M (for which the current cloth is made)? It's this product: https://www.daz3d.com/hc-knit-sweater-outfit-for-genesis-8-males

So the question for me: can someone tell me if there is any way to get morphs like this into Blender incuding the drivers? Or would I need to do this manually somehow?

cloth daz.png
678 x 807 - 330K
cloth blender.png
872 x 790 - 292K
missing morph.png
659 x 307 - 38K
Post edited by Dissendior on January 2024

Comments

  • PadonePadone Posts: 3,907
    January 2024

    Unfortunately the morph system in daz studio is very complex, that is, a PA can do morphs driving other morphs and/or mix figures, plus there's alias. This is terrible for blender and that's why we bake the figure to dbz then import to blender only the morphs necessary for animation. The easy way to do this is to use "daz favorites" in easy import, you can mark "left shoulder bend 90" as favorite to get it into blender.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ

    Otherwise you can always import any custom morph by hand with "import custom morphs", but that's more complicated to use.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs

  • DissendiorDissendior Posts: 128
    January 2024 edited January 2024

    I've managed to get the morph with "import custom morphs"... honestly... Diffeomorphic is just amazing (and daz and blender)

    THANK YOU!

    Post edited by Dissendior on January 2024
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