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Daz 3D Forums > 3rd Party Software > Blender Discussion

Creating models in Blender and then to DAZ - Facegroups!

Ryselle-RyssaRyselle-Ryssa Posts: 159
January 2024 in Blender Discussion

Hi!

I hate rigging figures. Period. The most annoying parts is setting the Facegroups to match the bones.

So here is the simple question: Is it possible to set said "Face Groups" as a propriety of the mesh directly in Blender? Would save a lot of time.

Best wishes

Ryselle

Comments

  • felisfelis Posts: 6,081
    January 2024

    You can use vertex groups as basis for rigging.

    See this from Sickeyield

     

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