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Daz 3D Forums > 3rd Party Software > Blender Discussion

Curved architecture objects won't import properly from Blender

ktrsktktrskt Posts: 12
November 2023 edited November 2023 in Blender Discussion

Hi everyone, 
I'm trying to import certain files from Blender, but it becomes distorted in DAZ. 

The image is attached

I tried to turn off Surface>Geometry>Smooth - but there is no major difference with that on or off. 

Any thoughts? 

blenderDaz.png
1040 x 529 - 272K
Post edited by ktrskt on November 2023

Comments

  • TheKDTheKD Posts: 2,711
    November 2023

    One thing that might save an object like that, is adding a bevel and inset loop around both sides of the cutout.

  • ktrsktktrskt Posts: 12
    November 2023

    Ok, solved. 
    Comes out to be a pretty simple solution. 
    I think the key part was simply ticking the 'triangulated mesh' while exporting. It worked fine after that. 

  • Richard HaseltineRichard Haseltine Posts: 109,088
    November 2023

    You don't have to triangulate, though that is simple, but you do need to split the big face wit a hole cut out into a series of quadrangles or triangles - in the case of quads they need to be convex (that is, if you put an elastic band around the outside it would be in contact with all of the edges, not bridging a gap where two dipped in).

  • lilweeplilweep Posts: 2,781
    November 2023

    ktrskt said:

    Ok, solved. 
    Comes out to be a pretty simple solution. 
    I think the key part was simply ticking the 'triangulated mesh' while exporting. It worked fine after that. 

    huh, I never realised that was an export option, i always thought you had to convert n-gons before exporting. the more you know.

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