Show Us Your Iray Renders. Part IV
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Sorry, I mixed the names up! Both of those products are cool though - REAL Hairy and Unshaven 2. Also, the guy's head hair looks fantastic in your render.
Me, too! Livia looks wonderful there. :-)
Thanks. It's Julius Hair for Genesis 2 with a black shader from Unshaven 2.
Yep. I'm a big fan of Unshaven 2! lol
Something I'm working on, another in my series of "B-Movie Moments". Needs some work on lighting the characters still I think.
Got GenX2 and, after a stupid mistake, I'm just thrilled to be able to mingle morphs between Genesis and G2 figures.
This headshot, it's G2F with 'Ethnics for Genesis' added in (mix of Asian and African), plus some regular G2F tweaks of the nose.
Not thrilled with the hair, it parts a bit oddly high, but reluctant to get bogged down in that.
Used Australian Outback and used the Skydome with settings as in my previous render.
Click on image for full size.
Click on image for full size.
..one if the issues ,the set has no normal maps. Not sure how to create those.
...BTW. still looking for cirtuque on the railway station scene
My dark elf for G2M.
Go to the link above. Drag and drop the "height" map for the track ballast onto the left most section. After a short amount of time, the middle section should display a normal map based on the image you submitted. Download that image. (You may need to resize your height map if the image is large. I resize down to 2048 x 2048 pixels.)
Now go into the Surfaces > Editor and plug in your new normal map for the track ballast.
As for a critique, I love this image. I live a hundred miles or so south of you and the soggy gray day, the clouds, the mist obscured trees, all look like the Oregon I know and love. I know nothing about trains or train stations, so I have nothing specific there. The people look as I would expect people waiting for a train to look. The only thing I see that seems a little off is with the lights overhead. I'd expect to see some sort of halo effect around the lights in the mist. Not sure if that's even possible, though. All in all, I think it's a wonderful image.
Sorry, thought it was great, really looks like a foggy/rainy day.

Would these techniques work for creating moonlit scenes as well? What settings would need to be changed?
Samut: I don't see why not? What I would probably do is use sun, possibly adjust the blue-red tone of the sky (after seeing how it looks through the sky you have already), possibly keep the sky less transparent, and make sure to make the 'sun' very large to fit the moon.
I'll try that - thank you!
Having fun with HDR
Kay
A couple more using a Skydome. This time using one of the Yosemite ones. Tried turning night into day with these. Time is January at midnight using the HDR plugged into the parameters.
Click on image for full size.
Cool I have some stuff baking. One discovery I made. Prior to discovering proper sunlight by turning map off in enviro seetings I was simply using map lit light as ibl and added a mesh and made it sun color. Render times between 30 to 70 minutes, with the proper sun 3 to 4 hours...At least one can extend pause and resume without starting from scratch..
Last one for now. Still using the Yosemite Skydome and I managed to get the sun lined up with the Iray sun more by luck than design
Click on image for full size.
..I'll have to experiemnt with this as like I mentioned I thought using a skydome blocked out the Iray sun.
A House of Stone.
To keep a dragon properly , you had better live in a "Stone House"
Rendered with Daz Studio in Iray Custom iray Spot lighting ,with Daz Real lights texture maps . Took me forever to convert the texture maps form 3adc castle creator I'm starting to get a good texture library of iray textures now. Click to Best view full sized
Train Your Dragon Properly.
You all have heard of a Dog Park , But how about Dragon Park, where you can walk your young dragons.
Rendered in Iray . HDRi BG from HDR labs Click for best view full size
The Dragon Keeper
Rendered in Iray . HDRi BG from HDR labs Click for best view full size
I don't think plastc scoops and bags would work...
Indigo.
yamaki,
using the pearl autoshader as a base...
some other trial...
I know right ..lol
I wanted t add a pooper scooper & some Bio hazard bagsin her hands but i could not find anything I could use in my runtime
Still on Skydomes.
This is the Skydome from Distopia City Blocks. Obviously just a background as there is only a .jpg image for the sky and the skyline so very low quality. The water I changed for one of my own shaders and I had to change a few sliders for the Iray dome and Skydome to get it all working. There is no shoreline as I couldn't find anything suitable to put there
The boats I just stuck in for foreground interest.
Click on image for full size.
Click on image for full size.
Click on image for full size.
Cool stuff from moi http://fav.me/d9drjjd
Here are some renders of a Comtemporary Bedroom not offered here but I thought I would share them. The original textures didn't have enough normal maps or displacement maps to make this work when you get really close up but the lighting turned out good because the light bulbs were put into all of the right places. These are un-retouched and rendered in DAZ with Iray at about 8 hours a piece. I am using AtmoCam to simulate the atmosphere.