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Daz 3D Forums > 3rd Party Software > Blender Discussion

Bringing Diffeomorphic's soft body only back to daz

charliecharlescharliecharles Posts: 6
October 2023 edited October 2023 in Blender Discussion

Hi everyone, my second post here. I am surely asking away all my doubts, hope this is the place to ask this since there's plenty of diffeomorphic discussions here and that it's not against the rules.

I want to talk about a very odd and unlikely situation (that I'm probably the only one doing it) and see if someone smater than me has solution. Follow me here, I will try to explain as best as I can what I want to do... I'm doing the following workflow, I export G8F to blender with diffeomorphic, load G8F there, apply the soft body and then I apply a random daz animation. Great, works flawless and once the binding is done G8F has now softbody simulations and the calculations are fast.

However I want to bring that back to daz now (I know right, why the hell someone would want to do such blaspheme!! It's actually for small adjustments and iray, but let's just say this is for the sake of experiments as to hide the fact I'm not smart enough to adjust pose, materials, lightning & render in Blender). So the current approach has been exporting all frames in blender as obj and later loading them all to G8F in DAZ with Morph Loader Pro, then it's just a matter of using a script to increase and decrease the imported morph sliders in the corresponding frames in the timeline, BAM! Animation is perfectly imported back.

However there are a couple issues with this, the characer is moved into pose by the morph itself (obviously) and if I want to adjust some things I can't in DAZ because like twisting the arm will actually break the mesh. Yes, I could do that in blender before exporting but then again, I'm not too used to it. Another problem is new assets fitting, because the figure is posed (and morphed) by the exported morphs it doesn't always work as it should.

I don't even know how to explain my question but I will try: Is there a way to export all the soft body motion as if G8F was standing in the A-Pose/T-Pose?

What I mean is, her soft body parts would do the same simulated motions (up, down, left, right, etc) but locked in a position relative to her body and not absolute position.

How can I put it in better terms... when I do the simulation and then pose G8F back to A Pose, the softbody will remain way over to the side and stretch her mesh all the way there.

What I want is that e.g. if her breasts moved 1 cm left in the simulation I want that same 1cm to happen with G8F standing in another position and not stretch her mesh to pos X,Y,Z in the absolute space. (Now it doesn't need to be physically accurate, it's just like baking the first simulation to the soft body proxies and it will repeat in a relative manner instead of absolute).

So back in DAZ Studio I can apply the same animation keyframes and then apply the morphs and it just affect the softbody parts and not her entire body mesh. Is that possible?

Hope I could've explain it clearly...

Thanks!

Post edited by charliecharles on October 2023

Comments

  • PadonePadone Posts: 4,001
    October 2023

    Is there a way to export all the soft body motion as if G8F was standing in the A-Pose/T-Pose?

    Not that I'm aware of.

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