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Daz 3D Forums > 3rd Party Software > Blender Discussion

How to remove the fancy rig?

patric.imppatric.imp Posts: 0
September 2023 in Blender Discussion

Hey!

I really like how smooth you can export from daz to blender. But I am kind of used to working with makehuman models which allow easy access to individual bones and allow for easy implementation of IK. With Daz3d, theres a very complex rig and I dont even understand where all the bone parameters are used and how to circumvent angle restrictions and such. And I really cant get IK to work, it seems to compete with the scripted bone behavior of daz.

So is there a best practice for removing all the fancy stuff and only keeping the bones and bone weights? :)

Comments

  • PadonePadone Posts: 4,001
    September 2023

    With diffeomorphic you can import the daz rig alone, without the mhx or rigify human metarig. And in the latest 1.7.2 version this is the default, you first import daz then convert to human metarig if you want to.

  • patric.imppatric.imp Posts: 0
    September 2023

    Padone said:

    With diffeomorphic you can import the daz rig alone, without the mhx or rigify human metarig. And in the latest 1.7.2 version this is the default, you first import daz then convert to human metarig if you want to.

    Sorry, I'm kinda new to the whole ecosystem. So diggeomorphic is a blender addon that I would use INSTEAD of the bridge, right? So I save to daz scene and import with 1.7.2 of diffeomorphic?

  • PadonePadone Posts: 4,001
    September 2023

    Yes, you find the reference guide in the wiki. There's also tutorials online but they may be outdated, so stick to the wiki when something is different. You can get 1.7.2 in the download section it's the master branch.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Home

     

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