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Daz 3D Forums > 3rd Party Software > Blender Discussion

Characters appearing at wrong coordinates

misamisavie98misamisavie98 Posts: 19
September 2023 in Blender Discussion

As the title says,

So I have a DAZ scene where 2 characters are close to each other. Problem is: when I use the Daz to Blender bridge, they are imported *appart* from each other, for some reason. Thing is, they are rotated and placed in quite a specific manner, such that it is basically impossible to replace them back properly once exported to Blender.

It is important to me that they are perfectly places as I wanna sculpt them in relation to each other.

Thank you for reading

Comments

  • Richard HaseltineRichard Haseltine Posts: 104,533
    September 2023

    How are they positioned - di dyou move them using the figuer node (e.g. Genesis 9) or the root bone (usually the Hip)?

  • misamisavie98misamisavie98 Posts: 19
    September 2023 edited September 2023
    To move characters I usually select the figure node in the asset list and move the sliders (or edit the value directly) in the parameters tab
    Post edited by misamisavie98 on September 2023
  • Richard HaseltineRichard Haseltine Posts: 104,533
    September 2023

    try (on a copy - File>Save as>Scene and gie it a new name) copying the values from the figure to the hip, then zero the values on the figure.

  • misamisavie98misamisavie98 Posts: 19
    September 2023

    It might have fixed the positions problem, although it is hard to tell because for some reason copying the figure position from the figure parameters to the hip displaced the figures to an other place, even with the exact same valus applied from the figure to the hip, is that normal?

  • Richard HaseltineRichard Haseltine Posts: 104,533
    September 2023

    And the values on the figure node were then zeroed?

  • misamisavie98misamisavie98 Posts: 19
    September 2023 edited September 2023

    Yep, appart from the "scale" value, that I left at 96% for one character, and at 101% for the other.

    Changing this value does displace my characters by the way, but not nearly to the extent transfering the "figure values" to the "hip bone values" does.

    I also tried zeroing this value before making the transfer, but this didn't seem to make any difference.

    Post edited by misamisavie98 on September 2023
  • PadonePadone Posts: 3,873
    September 2023

    You may try diffeomorphic instead of the daz bridge. Most issues are fixed there.

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