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Daz 3D Forums > 3rd Party Software > Blender Discussion

Not exporting materials properly

adamsjeryladamsjeryl Posts: 8
September 2023 in Blender Discussion

so i don't know what to do at this point. i have tried i don't know how many tutorials to get this right. i am using daz studio to create figure and shape it correctly for what i need. i sometimes add hair and clothing/armor and stuff. i then use the Daz to Blender Bridge and everything goes wrong there. when i use the bridge to import a new genesis figure it imports the mesh and rig just fine. however, the materials are no longer mapped to the mesh and i don't know what to do. here is a blend file that has the wrong materials. i will also post a picture. i am using windows 11 64 bit laptop with an AMD Radeon graphics. Now i have Been told that i need a nivdia graphics card but i was able to do this previously on the same laptop but now i can't get it to work. any help is greatly appreciated.

Comments

  • adamsjeryladamsjeryl Posts: 8
    September 2023

    so for whatever reason i can't attach the blend file

  • Richard HaseltineRichard Haseltine Posts: 108,068
    September 2023

    .blend is not a supported format, and since yours contains the figure mesh it would not be permissible to upload the file even if it were a supported format in general. I've also had to remove your image - the issue could still be shown if cropped to head and upper torso. Unfortuantely I don't have any useful advice, my apologies.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,229
    September 2023

    I think you should try Diffeomorphic. It handles materials very well.

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