Show Us Your Bryce Renders Part 13

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Comments

  • mermaid010mermaid010 Posts: 6,040

    Thanks NGartplay, a very nice scene, simple yet beautiful 

  • HoroHoro Posts: 11,335

    NGartplay - yes, special and cool indeed.

  • HoroHoro Posts: 11,335
    edited April 22

    A self made terrain with a material from Gritstone Hills. The stones are a tree and the plants from Vegetation, the fish probably from Daz 3D. The water surface has my own material. The light rays are from Environments - Inclement Weather and the light patterns (caustics) on the ground from a parallel light with a gel from Environments - Beneath the Waves.

    Below Surface

    BelowSurface.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,372

    Horo, love how you used the 'tree' to create the rocks.  The caustics are fabulous too.

  • HoroHoro Posts: 11,335

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 6,040

     Wow beautiful underwater sea Horo

  • NGartplayNGartplay Posts: 3,372

    FYI, I'm gone until Sunday evening.  See you then.

  • HoroHoro Posts: 11,335

    Thank you mermaid. have fun NGartplay,

  • HansmarHansmar Posts: 3,130
    edited April 23

    Mermaid, your abstract is full of colour and lots to look at.

    NGartplay, shadow and reflection in the water are indeed cool.

    Horo, wonderful underwater scene. You are very clever in your use of all potential options.

    I made a quick one using the Ipre martial arts dojo I got from DAZ, a background terrain (from Karanta) with a Lincolnshire texture by David and Horo, a sky with IBL from Horo and a low level additional distant light. There is also a light in the dojo itself. I exported the dojo from DAZ Studio to obj, imported it in Bryce and changed several textures (outer and inner walls as welll as the stony borders of the garden around the dojo). The plants in the garden come with the dojo. The present scene is 307 MB big, mostly due to the textures that I did not change and the vegetation in the garden, I think.

    Dojo.jpg
    651 x 651 - 468K
    Post edited by Hansmar on
  • HoroHoro Posts: 11,335

    Hansmar - thank you. A great efford you made to present this beautiful house. Very well done render.

  • HansmarHansmar Posts: 3,130
    edited April 23

    Thanks, Horo. But in the meantime I decided to add some greenery from the Ecosystem trees to spice up the render a little more. This increases the size of the file to 322 MB. Here is the new version.

    Dojo.jpg
    651 x 651 - 494K
    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 6,040
    edited April 23

    Hansmar – fantastic results, I prefer the 2nd version- the foreground in the first didn’t  look right. Thanks for the comment.

    The city is a model by Herminio Nieves- Serpentine City,  and  an Hdri from the Hdri Capture Volumetric Skies.

     

    Serpentine-City-captured.jpg
    889 x 500 - 198K
    Post edited by mermaid010 on
  • HoroHoro Posts: 11,335

    Hansmar - quite an improvement.

    mermaid - very nicely done city in the water at night under the shining moon.

  • HansmarHansmar Posts: 3,130

    Thank you, mermaid010. I fully agree that the second version of my Dojo render is better. I also like your view of the Serpentine city, specifically the reflections in water and the moon in the sky. Maybe a closer look, with the city not completely in the frame, might be even more interesting?

  • mermaid010mermaid010 Posts: 6,040

    Thanks Horo and Hansmar

  • Bunyip02Bunyip02 Posts: 9,231

    mermaid - Abstract panorama is wonderful ! Serpentine City looks great !

    NGartplay - Water shadow is marvellous !

    Horo - Water scene is awesome, love the rocks !

    Hansmar - Dojo is superb, like the second one the most !

     

  • HoroHoro Posts: 11,335

    Thank you Bunyip02.

  • HoroHoro Posts: 11,335
    edited April 24

    The terrain was self made and given a material from High Resolution Terrains 1 & 2. The lakes are 2D Disks with a material by me. The bubble-city is from Deep Space HDRI. Sky and ambient light are from Deep Space HDRI 2. A part of the clouds are from the Sky Toolbox Expansion Kit, the others from the Sky Lab and the key light by the sun.

    Alien City Bubble

    AlienCityBubble.jpg
    1200 x 800 - 187K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,040

    Thanks Bunyip02

    Great scene Horo, love the addition of the bubble city, so cool.

  • HoroHoro Posts: 11,335

    Thank you mermaid.

  • HansmarHansmar Posts: 3,130

    Horo, Bunyip02, thank you.

    Lovely sci fi scene, Horo.

  • HoroHoro Posts: 11,335

    Thank you Hansmar.

  • mermaid010mermaid010 Posts: 6,040
    edited April 25

    Going on Hansmar’s suggestion, I re-rendered the Serpentine City, this time  I also the swapped the lower resolution of the Hdri to the higher one.

    sepentinecity-2-captured.jpg
    889 x 500 - 204K
    Post edited by mermaid010 on
  • HoroHoro Posts: 11,335

    mermaid - indeed, it looks even better now.

  • mermaid010mermaid010 Posts: 6,040

    Thanks Horo

  • HoroHoro Posts: 11,335
    edited April 26

    The terrain was self made and given a modified Tau-Variant material (comes with Bryce 7.1: Pro Materials Tau-davidbrinnen 3/10). The clouds are from the Sky Toolbox, ambient light and colour by the RingedSun_SC HDRI (unpublished) and additional light by the sun. A rocky mountainscape reflecting the sky.

    Reflecting Rocks

    ReflectingRocks.jpg
    1200 x 800 - 232K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,040

    Wow beautiful result Horo, well done

  • Electro-ElvisElectro-Elvis Posts: 928

    Just a little image...

    TwoColumns.jpg
    626 x 814 - 235K
  • mermaid010mermaid010 Posts: 6,040

    Awesome reflection, Electro-Elvis simple yet beautiful 

  • HoroHoro Posts: 11,335

    mermaid - thank you.

    Electro-Elvis - looks interesting nevertheless.

This discussion has been closed.