Show Us Your Bryce Renders Part 13
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Thanks NGartplay, a very nice scene, simple yet beautiful
NGartplay - yes, special and cool indeed.
A self made terrain with a material from Gritstone Hills. The stones are a tree and the plants from Vegetation, the fish probably from Daz 3D. The water surface has my own material. The light rays are from Environments - Inclement Weather and the light patterns (caustics) on the ground from a parallel light with a gel from Environments - Beneath the Waves.
Horo, love how you used the 'tree' to create the rocks. The caustics are fabulous too.
Thank you NGartplay.
Wow beautiful underwater sea Horo
FYI, I'm gone until Sunday evening. See you then.
Thank you mermaid. have fun NGartplay,
Mermaid, your abstract is full of colour and lots to look at.
NGartplay, shadow and reflection in the water are indeed cool.
Horo, wonderful underwater scene. You are very clever in your use of all potential options.
I made a quick one using the Ipre martial arts dojo I got from DAZ, a background terrain (from Karanta) with a Lincolnshire texture by David and Horo, a sky with IBL from Horo and a low level additional distant light. There is also a light in the dojo itself. I exported the dojo from DAZ Studio to obj, imported it in Bryce and changed several textures (outer and inner walls as welll as the stony borders of the garden around the dojo). The plants in the garden come with the dojo. The present scene is 307 MB big, mostly due to the textures that I did not change and the vegetation in the garden, I think.
Hansmar - thank you. A great efford you made to present this beautiful house. Very well done render.
Thanks, Horo. But in the meantime I decided to add some greenery from the Ecosystem trees to spice up the render a little more. This increases the size of the file to 322 MB. Here is the new version.
Hansmar – fantastic results, I prefer the 2nd version- the foreground in the first didn’t look right. Thanks for the comment.
The city is a model by Herminio Nieves- Serpentine City, and an Hdri from the Hdri Capture Volumetric Skies.
Hansmar - quite an improvement.
mermaid - very nicely done city in the water at night under the shining moon.
Thank you, mermaid010. I fully agree that the second version of my Dojo render is better. I also like your view of the Serpentine city, specifically the reflections in water and the moon in the sky. Maybe a closer look, with the city not completely in the frame, might be even more interesting?
Thanks Horo and Hansmar
mermaid - Abstract panorama is wonderful ! Serpentine City looks great !
NGartplay - Water shadow is marvellous !
Horo - Water scene is awesome, love the rocks !
Hansmar - Dojo is superb, like the second one the most !
Thank you Bunyip02.
The terrain was self made and given a material from High Resolution Terrains 1 & 2. The lakes are 2D Disks with a material by me. The bubble-city is from Deep Space HDRI. Sky and ambient light are from Deep Space HDRI 2. A part of the clouds are from the Sky Toolbox Expansion Kit, the others from the Sky Lab and the key light by the sun.
Thanks Bunyip02
Great scene Horo, love the addition of the bubble city, so cool.
Thank you mermaid.
Horo, Bunyip02, thank you.
Lovely sci fi scene, Horo.
Thank you Hansmar.
Going on Hansmar’s suggestion, I re-rendered the Serpentine City, this time I also the swapped the lower resolution of the Hdri to the higher one.
mermaid - indeed, it looks even better now.
Thanks Horo
The terrain was self made and given a modified Tau-Variant material (comes with Bryce 7.1: Pro Materials Tau-davidbrinnen 3/10). The clouds are from the Sky Toolbox, ambient light and colour by the RingedSun_SC HDRI (unpublished) and additional light by the sun. A rocky mountainscape reflecting the sky.
Wow beautiful result Horo, well done
Just a little image...
Awesome reflection, Electro-Elvis simple yet beautiful
mermaid - thank you.
Electro-Elvis - looks interesting nevertheless.