Help with texture sizes in iray

BobvanBobvan Posts: 2,652

You guys have been awesome with help so here is another one that stumps me. Most of what I produce is size based related. I create massive sets to make people small. I am having no issues with character sizing but when it comes to  rooms and scenes its not working as well. With Reality lux i can collect original texture size and have no issues as in render 1. In render 2 which is produced in iray I have all kinds of artifacts. I am using 2048 by 4096 as suggested by Cickle in her vid should I be stting them different or is this a limitation or iray?

1.jpg
1854 x 881 - 271K
2.jpg
1600 x 851 - 192K
Post edited by Bobvan on

Comments

  • fixmypcmikefixmypcmike Posts: 19,565

    In Render Settings > Advanced, try raising the thresholds for Texture Compression.

  • BobvanBobvan Posts: 2,652
    edited September 2015

    Right now they are at 2048 by 4096 what should I raise them to?

    Untitled.png
    336 x 405 - 12K
    Post edited by Bobvan on
  • FishtalesFishtales Posts: 6,043

    If you are using the Ground Plane in Environment then try changing the resolution.

  • BobvanBobvan Posts: 2,652

    No these are content rooms

  • FishtalesFishtales Posts: 6,043
    edited September 2015

    Have you tried changing the horizontal tiling for the shaders? Isn't there a tiling shader in the free Iray shaders beside the Ubershader? I have them and didn't buy them. Applying one of them automatically tiles the shader to differnt amounts.

    Post edited by Fishtales on
  • BobvanBobvan Posts: 2,652
    edited September 2015

    Not that I can see. I did the tiling it works but there is still alot of artifacts. Lux is still slow comapred to iray

    Post edited by Bobvan on
  • BobvanBobvan Posts: 2,652

    No other advice?

  • BobvanBobvan Posts: 2,652

    Been using tiling in shaders so far working well thank you!!

  • nelsonsmithnelsonsmith Posts: 1,325
    edited August 2016
    Bobvan said:

    You guys have been awesome with help so here is another one that stumps me. Most of what I produce is size based related. I create massive sets to make people small. I am having no issues with character sizing but when it comes to  rooms and scenes its not working as well. With Reality lux i can collect original texture size and have no issues as in render 1. In render 2 which is produced in iray I have all kinds of artifacts. I am using 2048 by 4096 as suggested by Cickle in her vid should I be stting them different or is this a limitation or iray?

    I know this is a bit late, but I've only recently had this problem.  Bobvan,  just out of curiosity.  Is that guy in the attachment Matt Helm?

    Post edited by nelsonsmith on
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