Arabella 7

1234568»

Comments

  • StormlyghtStormlyght Posts: 666
    edited November 2015

    I absolutely love Arabella. I did a quick test render with her dialed in at 60% and used the peaches skin. I really like how she turned out.

    Edit: For some reason, I can't attach the image tonight...so, if you're interested, the link to view the image is at http://www.daz3d.com/gallery/#images/93684/.

    Trish

    Post edited by Stormlyght on
  • L'AdairL'Adair Posts: 9,479

    I absolutely love Arabella. I did a quick test render with her dialed in at 60% and used the peaches skin. I really like how she turned out.

    Edit: For some reason, I can't attach the image tonight...so, if you're interested, the link to view the image is at http://www.daz3d.com/gallery/#images/93684/.

    Trish

    Yes, she looks really good. yes

  • Jan19Jan19 Posts: 1,109

    L'Adair, I enjoy looking at your renders with Arabella.  :-)  I like the Livia skin texture on Arabella, also.

    lx, I don't know what the concept behind the G3 line is, either, but it seems to me that the figures are having more personality and being designed so that a specific character type can be created more easily.  I like Arabella because she has the unique, beautiful in a different way kind of way look.  The Farrah look.  The look the English painters of the Victorian Era sought, when they prowled the streets looking for models with strangely striking features. (Even though their models tended to be tall, from what I've read.)  She has the kind of beauty that Anne Boleyn had, in real life, maybe.  (I don't think Anne's portraits really look like she would've looked in reality.)

    But that's just my take on the matter, and many times I see what I want to see. ;-)

  • lx_2807502lx_2807502 Posts: 2,996

    Well Arabella is 5'8, and according to the internets:

    women in Victorian England were typically around 5 ft 2. Queen Victoria was about 4 ft 10 and she was considered quite short at the time. Men were on average a few inches under 6 ft so any woman approaching 5 ft 7/8 would be considered tall.

    So she does fit for your image, and I can see her matching that. I've warmed up to Arabella a lot; I just wish her unique nose was a morph dial the way other similar features often are.

    To me, Victoria is the baseline (especially since Genesis tends to be based on the previous gen Victoria) Josie and Bethany are great and have clear purposes as base characters. I've still yet to figure out Eva and Karen.

     

  • nicsttnicstt Posts: 11,715
    L'Adair said:

    Well, I finally caved and bought Arabella a while back, just the figure, when it was 50% off with purchase of a new release. I don't have all the G3F figures and characters, but I do have a few, so I tried Arabella "wearing" the skin/eye mats for the others, and I think her face looks rather stunning "wearing" Adaline.

    On the other hand, I don't think the other ladies look particularly good "wearing" Arabella. Her eyebrows are too high on her face. I actually went into Photoshop and modified all of her face maps with the eyebrows lowered 72 pixels. (Ended up with a nice no-eyebrows set as well.)

    After setting up the intial scene and lighting, the only changes I made were to either which skins/eyes Arabella was wearing, or which figures were wearing Arabella's skin/eyes. I suspect the other skins would have benefited from adjusting the lighting.
     

    Testing Arabella with other figure/character skins, by L'Adair


    Testing Arabella skins on other figure/characters, by L'Adair


    And here is Arabella with modified face maps. (I modified all the maps, though I doubt I'll use the fantasy makeups.)

    Arabella with modified face map for lowered eyebrows, by L'Adair

    I do that, and use the Rune eyebrow object.

    lx said:

    After initially having my doubts, I picked up Arabella while she was on sale. I really like the body (everything up to the head is nice unique shapes from the other G3Fs, texture maps are great) but I'm not a fan of her head at all. It feels really plain in shape apart from the overly distinct cleft in the nose, which you can't dial in/out via a morph. I don't like being forced to use really distinct features from a base character. Fortunately, Vyria exists (just be aware of Vyria's default SubD detail if she's murdering your Iray renders as she was mine.)

    I'd love to hear from Daz what the purpose / concept is behind their G3 base figures. I thought I understood G2 pretty well as a series of bases for PAs to launch other similar figures in that area from, but G3 feels very 'well basically it's a slight adjustment on Victoria' for the most part.

    Or was the Base produced first, and V7 based off that?

  • nicsttnicstt Posts: 11,715

    I absolutely love Arabella. I did a quick test render with her dialed in at 60% and used the peaches skin. I really like how she turned out.

    Edit: For some reason, I can't attach the image tonight...so, if you're interested, the link to view the image is at http://www.daz3d.com/gallery/#images/93684/.

    Trish

    Love the combination.

    Don't need the outfit which is why I didn't buy it.

  • lx_2807502lx_2807502 Posts: 2,996
    edited November 2015
    nicstt said:
    L'Adair said:
    Or was the Base produced first, and V7 based off that?

    I don't know about production, but this is what I mean:

    Genesis Female is named Lana (I don't know if that's related to V4 in any way.)

    V5 is named Bree (her material is) and G2F is quite obviously based on V5 supermodel, except taller still (V5 base was a much more reasonable height and had a more normal person body; for some reason supermodel was made super tall and athletic but not with a supermodel build to match, which G2F then inherited to a lesser degree.)

    G2F is also named Bree and I think basically uses a remake of V5s material.

    V6 has two mat versions, Belle (because that isn't confusing) and Anna (HD)

    G3F is named Jeane, kinda breaking the cycle that was beginning, but looks exactly like a same height V6 with added weight to be more generic.

    V7 materials don't have a name, so the trend obviously didn't last long, but it's interesting that it was existing in that period when the base character roles were also so clear.

    Post edited by lx_2807502 on
  • Cris PalominoCris Palomino Posts: 12,451
    edited November 2015

    The names to which you refer are the names of the skins to help distinguish them, but not the names of the models.  The base models have no names, just their numeric status.  Characters based on the bases are named.  Some characters are based on a character built from the base.  Almost all character figures are named.

    Post edited by Cris Palomino on
  • Jan19Jan19 Posts: 1,109
    lx said:

    Well Arabella is 5'8, and according to the internets:

    women in Victorian England were typically around 5 ft 2. Queen Victoria was about 4 ft 10 and she was considered quite short at the time. Men were on average a few inches under 6 ft so any woman approaching 5 ft 7/8 would be considered tall.

    So she does fit for your image, and I can see her matching that. I've warmed up to Arabella a lot; I just wish her unique nose was a morph dial the way other similar features often are.

    To me, Victoria is the baseline (especially since Genesis tends to be based on the previous gen Victoria) Josie and Bethany are great and have clear purposes as base characters. I've still yet to figure out Eva and Karen.

    That's right!  :-)  I forget that height standards were different, in other times.  Yes, the cleft in the nose can be recognizable.  It could be smoothed out w/a morph though, in a modeler.  A whisk or two of the Smooth brush, and no more cleft.  ;-)  Unless there's a dark spot there, on texture maps. 

  • nicsttnicstt Posts: 11,715
    lx said:
    nicstt said:
    L'Adair said:
    Or was the Base produced first, and V7 based off that?

    I don't know about production, but this is what I mean:

    Genesis Female is named Lana (I don't know if that's related to V4 in any way.)

    V5 is named Bree (her material is) and G2F is quite obviously based on V5 supermodel, except taller still (V5 base was a much more reasonable height and had a more normal person body; for some reason supermodel was made super tall and athletic but not with a supermodel build to match, which G2F then inherited to a lesser degree.)

    G2F is also named Bree and I think basically uses a remake of V5s material.

    V6 has two mat versions, Belle (because that isn't confusing) and Anna (HD)

    G3F is named Jeane, kinda breaking the cycle that was beginning, but looks exactly like a same height V6 with added weight to be more generic.

    V7 materials don't have a name, so the trend obviously didn't last long, but it's interesting that it was existing in that period when the base character roles were also so clear.

    I suppose it would be interesting to know which was created first - but untilimately it doesn't matter.

    I always presumed that the base was created first - then used to create the other shapes. Not because of evidence, but because that made sense to me; I suppose for many Victoria and her itterations are iconic (especially 4) so it makes more sense for them to consider it from that perspective.

  • NovicaNovica Posts: 23,924

    I absolutely love Arabella. I did a quick test render with her dialed in at 60% and used the peaches skin. I really like how she turned out.

    Edit: For some reason, I can't attach the image tonight...so, if you're interested, the link to view the image is at http://www.daz3d.com/gallery/#images/93684/.

    Trish

    The skin looks good! And someday, maybe they'll get the forum fixed so the images attach the first time. (Or second, third, fourth...) 

  • lx_2807502lx_2807502 Posts: 2,996
    nicstt said:
    lx said:
    nicstt said:
    L'Adair said:
    Or was the Base produced first, and V7 based off that?

    I don't know about production, but this is what I mean:

    Genesis Female is named Lana (I don't know if that's related to V4 in any way.)

    V5 is named Bree (her material is) and G2F is quite obviously based on V5 supermodel, except taller still (V5 base was a much more reasonable height and had a more normal person body; for some reason supermodel was made super tall and athletic but not with a supermodel build to match, which G2F then inherited to a lesser degree.)

    G2F is also named Bree and I think basically uses a remake of V5s material.

    V6 has two mat versions, Belle (because that isn't confusing) and Anna (HD)

    G3F is named Jeane, kinda breaking the cycle that was beginning, but looks exactly like a same height V6 with added weight to be more generic.

    V7 materials don't have a name, so the trend obviously didn't last long, but it's interesting that it was existing in that period when the base character roles were also so clear.

    I suppose it would be interesting to know which was created first - but untilimately it doesn't matter.

    I always presumed that the base was created first - then used to create the other shapes. Not because of evidence, but because that made sense to me; I suppose for many Victoria and her itterations are iconic (especially 4) so it makes more sense for them to consider it from that perspective.

    Whether it's a skin name or a model name aside, it makes sense that they'd have the shape of their next generation base inspired by the previous generation's 'top model' (I mean Victoria and Daz are pretty synonymous.) It's the next generation Genesis that has tended to resemble the previous Victoria, whereas each Victoria has changed quite a bit (mostly thanks to the supermodel jump) so it'd make sense to me too to start with Genesis as your "for everyone" base and then make the best high quality figure you can for Victoria using that base.

    If that's how it works or is done, I haven't a clue. I just find it interesting to ponder the purpose of the Daz characters.

  • StormlyghtStormlyght Posts: 666
    edited November 2015
    Novica said:

    I absolutely love Arabella. I did a quick test render with her dialed in at 60% and used the peaches skin. I really like how she turned out.

    Edit: For some reason, I can't attach the image tonight...so, if you're interested, the link to view the image is at http://www.daz3d.com/gallery/#images/93684/.

    Trish

    The skin looks good! And someday, maybe they'll get the forum fixed so the images attach the first time. (Or second, third, fourth...) 

    Thank you @Novica. I was very happy with my Arabella purchase and with Draagonstorm's peaches and cream skin (http://www.daz3d.com/peaches-and-capris-for-genesis-3-female-s).

    Trish

    Post edited by Stormlyght on
  • nicstt said:

    I absolutely love Arabella. I did a quick test render with her dialed in at 60% and used the peaches skin. I really like how she turned out.

    Edit: For some reason, I can't attach the image tonight...so, if you're interested, the link to view the image is at http://www.daz3d.com/gallery/#images/93684/.

    Trish

    Love the combination.

    Don't need the outfit which is why I didn't buy it.

    Hi,

    Thanks @nicstt! She dials in well with other characters, which is something that is important to me.

    Trish

  • L'Adair said:

    Yes, she looks really good. yes

    Thank you @L'Adair! Your images of Arabella wearing other "skins" inspired me to try something new wink

  • L'AdairL'Adair Posts: 9,479
    L'Adair said:

    Yes, she looks really good. yes

    Thank you @L'Adair! Your images of Arabella wearing other "skins" inspired me to try something new wink

    You're welcome. And I'm glad you were inspired.

Sign In or Register to comment.