iRay version of Stonemason's "DAZ Studio Dirt Shaders"?

Hello everyone! I'm curious if there's something akin to a iRay version of Stonemason's "DAZ Studio Dirt Shaders"?

I'm kitbashing and rexturing quite a lot and a way to get edge detail back'd be nice :-)


  • HellwolveHellwolve Posts: 156

    Though those are nice, they don't seem to do 'edge detection'. They're 'just' usefull overlays, unfortunatly.

  • StonemasonStonemason Posts: 1,170
    Unfortunately Iray in shader mixer doesn't have the same functions so edge and crevice detection doesn't work,
  • HellwolveHellwolve Posts: 156

    Oh, that's a cryin' shame! I suppose there's no clever way to go around it, either? Time to do (more) postwork and/or texture work, I suppose :-)

  • StonemasonStonemason Posts: 1,170

    I should mention it's been a few years since I looked, but if Iray has an Ambient Occlusion brick then it should be possible to re-create the 3dl shader..I used an inverted version of the AO brick for the edge detection and regular AO for the cavity detection, mixed with masks to randomise the effect.

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,942

    what we really need is a 3Delight and iray texture baker

    then one can render the textures per object, mesh etc

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