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Daz 3D Forums > 3rd Party Software > Blender Discussion

Anyone tried memory pooling in Blender yet?

RexRedRexRed Posts: 1,493
March 2023 in Blender Discussion

Anyone tried memory pooling in Blender yet?

Blender has a check box that you can apply to get NVLINK memory pooling.

Just wondering if anyone has tested it out to see if it actually works or not?

Comments

  • Hurdy3DHurdy3D Posts: 1,073
    March 2023

    That makes only trouble. I switched from 2x 2080ti to 1x 4090ti and my life became better ;)

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,220
    March 2023

    The more important checkbox is the "Simplify" one on the render settings tab. 4 and 8K textures are generally only necessary for closeups. You're running 2 x 3090, right? You should not be having to worry about memory pooling :)

    But more to your question, I don't think memory pooling, even for textures, has worked since the advent of Cycles-X, it is not supported at all on the latest NVidia cards, and it is probably best to just learn how to optimize your scenes. 24 gigs is a lot of VRAM... if it's not enough, you should probably entertain the possibility that you're doing something wrong, or more precisely, not doing something right.

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