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Daz 3D Forums > 3rd Party Software > Blender Discussion

importing blender objects in daz..

Aussie ArtistAussie Artist Posts: 84
March 2023 in Blender Discussion

this is sort of reverse of the Forum main theme - lol

 

Anyway...

hello . i am a blender nub...

I made a basic object in blender and uvmapped it and i want to export it into daz studio ..

but i have a problem.. the obj that i exported loads ok but daz not recognizing uv mapping.. all i get is a white object.. not even the basic uv map i made will show in daz.

= See Attachment

 

 

 

 

 

White blender object in Daz.jpg
1920 x 1080 - 273K

Comments

  • lilweeplilweep Posts: 2,746
    March 2023 edited March 2023

    well you have diffuse overlay weight 100% and then dont show what's in your diffuse overlay slot, so hard to really say whats wrong.  Just use default iray uber shader setup (e.g., PBR mode rather than weighted and remove the weighted overlay stuff from your shader)

    Daz will import obj with default iray uber shader set up on load btw, but to ensure that happens properly, make sure you DONT check the box for 'read materials' on Importing obj, because daz will make a mess of the shader when trying to put in textures from the .mtl file associated with your obj.

    Post edited by lilweep on March 2023
  • lilweeplilweep Posts: 2,746
    March 2023

    Also you can view your UV layout by changing Camera to UV Layout to check if your model does have UVs, which it should if you set them up in Blender

  • PadonePadone Posts: 4,001
    March 2023

    To export to obj use the principled shader in blender. You cannot expect the blender materials to load in daz studio anyway, diffuse will probably do fine, apart that you may have to link the textures by hand in the daz uber shader.

  • Richard HaseltineRichard Haseltine Posts: 107,945
    March 2023

    Was the whole item mapped or only part of it? OBJ does not (officially, at least) support partial mapping.

  • Aussie ArtistAussie Artist Posts: 84
    March 2023

    I have found the solution to my problem. it seems when exporting the uvmap - 1 must tick/. mark the options - All UV and modified UVs... when saving UV mapping From Blender.

     

    Thanks to  all who commented./ replied

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