Blender to Daz transferring issue

Hello!
When importing objects from Blender to Daz edges become kind of smoothed, while in Blender they stay sharp. On picture you can see two cones: left one is imported from Blender (with smothed edges), right one - created inside Das (sharp edges).

Triangulation doesn't help. Edges with right angle are not subject to the "phenomenon"), so both cubes look similar, with sharp edges. I need sharp edges in viewport? Any ideas how to solve?

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Comments

  • Select the moidel in the scene, go to the editor tab of the Surfaces pane and select it there too, then either turn smoothing off or adjust the smoothing angle.

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