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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic importing animation from blender to daz issues

OokOok Posts: 20
February 2023 in Blender Discussion

Here's a little animation in blender using MHX system.

As shown the attachments the animation just consists of gen 8 bending her legs then back up looped.

If I import this animationm back to daz,  it looks as if she's just floating up and down. No bending of legs. 

I used "Save Pose Preset" to export animation in posing tab of diffeomorphic. Why is it doing this?

 

Comments

  • OokOok Posts: 20
    February 2023

    While tinkering around, I realized changing only IK leg and not the FK leg allows this to happen.
    And If I "transfer IK => FK" it fixes it a little bit, she bends, but the feet still moves into the ground a little bit.

    Now I'm trying to find out how to import the animation pose with only IK legs, or figure out a way to keep the feet on the ground while using both IK and FK legs.

    Any help appreciated.

  • PadonePadone Posts: 3,942
    February 2023

    You have to transfer ik to fk in order to export to daz because daz studio uses fk rigs. Unfortunately there can be a little feet sliding due to minor differences between mhx and the daz rig.

  • Richard HaseltineRichard Haseltine Posts: 106,620
    February 2023

    Please use an untextured mode if you need to show a nude figure.

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