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Daz 3D Forums > 3rd Party Software > Blender Discussion

Eyelid Subsurface Scattering and Eyelid Shadow

hello_4493841hello_4493841 Posts: 7
January 2023 in Blender Discussion

I notice with my daz characters I get a shadow under the top eyelid. It's most noticeable with subsurface scattering turned on. Where the eyelids seem to glow from the SSS. You can see in my low light example the eyelids glow even where the eyeball and surrounding skin fall into the shadows. I have the SSS set as low as I can at 0.001.

Has anyone else had this issue?

Is there anyway to control the SSS on just the eyelids, with a map or something?

eyes1.jpg
1830 x 1029 - 248K
eyes2.jpg
1830 x 1029 - 273K

Comments

  • PadonePadone Posts: 3,942
    January 2023

    With diffeomorphic you can use the bsdf material option to mimic iray. Or the principled option to get easy materials to customize/fix as needed.

  • VanillaStuffVanillaStuff Posts: 24
    January 2023 edited January 2023

    A quick workaround would be to duplicate the face material, then go edit mode with the duplicated material still selected unassign all verts. And reassing all faces for that area. Then either turn off SSS for those faces or go even lower for that area to not completely lose SSS. 

    If you need more detailed way, I can probably do tomorrow. With pictures or an animated gif. But only if you don't get what I mean.

    Post edited by VanillaStuff on January 2023
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