Power of Z-Brush sculpting in Hexagon

TugpsxTugpsx Posts: 732
edited December 1969 in Hexagon Discussion

Ever wanted to sculpt like z-brush in Hexagon, but didnt know it where to start.
Well its hidden in plain sight. Checkout the videos to show a few tips on getting the sculpting features of Z-Brush in Hexagon.

Sculpting in Hexagon


  • PoserMagicPoserMagic Posts: 0
    edited December 1969

    Very handy, thank you for sharing :)

  • SimonWMSimonWM Posts: 924
    edited December 1969

    This is an incredibly good tutorial. I wish the author would do more Hexagon / Z-Brush howtos.

  • hiker_1hiker_1 Posts: 0
    edited December 1969

    you should post that link in the tute sticky...


  • Type 0 NegativeType 0 Negative Posts: 323
    edited December 1969

    The Sculptris program, I think it is only a watered down Z Brush, has mirroring sculpting feature,
    Does Hexagon do this too? So when we do work on an obj, the same thing happens on the other side.

  • admkrkadmkrk Posts: 48
    edited December 1969

    Sculpris was an independent project that Pixelogic bought out and continues to offer for free. I don't know if that stopped development on it or not tho?
    Symmetry works in Hex just as good as any app., It should work for this as well. If it doesn't there's no reason not to delete one 1/2 of the mesh and mirror that.

  • TugpsxTugpsx Posts: 732
    edited June 2012

    Symmetry yes.
    Simple test.
    Drag a sphere
    select the sphere
    under the properties tab select symmetry and choose the default X plane
    on the UV & Paint Tab choose Displacement Brush Tool
    Hold the shift key and move the brush over half the sphare to deform it, you will note that the other half deforms.
    This is the approach used in more complex objects to mold/model the surface

    800 x 500 - 134K
    Post edited by Tugpsx on
  • Type 0 NegativeType 0 Negative Posts: 323
    edited December 1969

    thank you,

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