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Daz 3D Forums > 3rd Party Software > Unity Discussion

Bone joint oriantation wrong in Unity

petera3dpetera3d Posts: 4
November 2022 in Unity Discussion

Hello !!,

I'm trying to fix bone's joint orienation in Unity like it is oriented in Daz.  

Only by exporting in Blender via bridge keeps one of  joint axis (as say Y) along bone direction. 

In Unity almost all bones's joint orienations do not align with bone direction and this is broblem for my project.

One solution is to burn joint orienatios but many blendshapes then break like Nails Length.

I have some screens bellow, 

 

UNITY how to fix from wrong alined joint basis to right ? 

 

 

UNITY

 

 

 

DAZ

 

 

 

 

Please help !!

 

Comments

  • charlescharles Posts: 866
    November 2022 edited November 2022

    I've been busy with other stuff the last week or so, so just now saw this. I'll load my scenes up and double check this. but I don't recall any missalignments. Was this from a stock G8 or did you have a specific character applied to it?

    Alos I take it you used the Daz->Unity Bridge?

     

    Post edited by charles on November 2022
  • petera3dpetera3d Posts: 4
    November 2022

    Hello Charles,

    This is Zelara character for G8. To tell the truth, I didn't think to try stock G8.

    Also I use Unity Bridge.

    I found temprorary solution to export character to Blender where all bones aliged better but in blender's way and then from blender in unity. .

    I will be much more appriciate  if in Unity bridge will fix the bones rotations.

    Thank you !

     

  • ARealitiARealiti Posts: 158
    December 2022

    Final IK in Unity picks this up and allows you to click on the incorrect bone and reverse it. Probably only helpful if you want to use Final IK.

    As this is the only time in Unity I've found a problem with this reversed bone issue in the legs I thought this is what you might be doing i.e. IK stuff.

  • petera3dpetera3d Posts: 4
    December 2022

    Thank you ARealiti. It will solve partial my problem. But, I dont understant why Daz do not transfer right bones orianations to Unity as it did with Genesys 3 on T-Pose

  • ArtiniArtini Posts: 10,306
    December 2022 edited December 2022

    Oh, that is great. I did not know, that Final IK can do this.

    Thanks for sharing this tip.

    Hope, that this help with the ragdoll simulations of G8 characters in Unity.

     

    Post edited by Artini on December 2022
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