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Daz 3D Forums > 3rd Party Software > Blender Discussion

First Genesis 9 animation in Blender

wolf359wolf359 Posts: 3,931
October 2022 edited October 2022 in Blender Discussion

OK.. Technically it is a G9 base mesh animated with an Auto rig pro HIK control rig

Wearing an outfit harvested from a legacy Poser figure.

 

Post edited by wolf359 on October 2022

Comments

  • catmastercatmaster Posts: 226
    October 2022

    Is the G9 skeleton more industry compatible and worth keeping the skeleton instead of swapping it with another rig? I haven't bought G9 yet because I already have dozens of G8 characters to work with. My workflow has worked quite well using AutoRig Pro to integrate different sources while preserving the G8 skeleton. Next task for me is to convert the Unreal Advanced Locomotion System and other animation blueprints to use the G8 skeleton, these Daz characters are going to be alive and I want them to be more intelligent.

  • wolf359wolf359 Posts: 3,931
    October 2022

    Is the G9 skeleton more industry compatible and worth keeping the skeleton instead of swapping it with another rig?

     

     

    I have no need to keep the genesis rigs as My pipeline based on animating with the ARP rigs and its retargeting options.

     

    Also with ARP I can unbind  and swap clothing with a few clicks

    I do not export to game engines.

  • catmastercatmaster Posts: 226
    October 2022 edited October 2022

    It's very interesting that ARP can bind skin weights to the clothing, and in that video the clothing from Poser can be used on G9.

    Rigging Daz characters with ARP rigs would also make the tasks much easier for game characters. I have to preserve the G8 skeleton because of the need for JCMs, as I'm making animations with crazy poses that would need such correction morphs, and I like the original Daz skin weights for the subtle motions.

    Post edited by catmaster on October 2022
  • wolf359wolf359 Posts: 3,931
    October 2022 edited October 2022

    Pretty awesome how we have all of these options for characters in Blender now!!laugh

    Post edited by wolf359 on October 2022
  • brainmuffinbrainmuffin Posts: 1,268
    October 2022

    Very nice. I wish I understood what y'all are talking about.

  • wolf359wolf359 Posts: 3,931
    October 2022

    brainmuffin said:

    Very nice. I wish I understood what y'all are talking about.

    We are talking about  a third party Character rigging& animation add-on for Blender that I use
    on Genesis figure instead of the Daz rig or Blenders native rigify control rig.
     


  • brainmuffinbrainmuffin Posts: 1,268
    November 2022 edited November 2022

    wolf359 said:

    brainmuffin said:

    Very nice. I wish I understood what y'all are talking about.

    We are talking about  a third party Character rigging& animation add-on for Blender that I use
    on Genesis figure instead of the Daz rig or Blenders native rigify control rig.
     

    Is ActorCore necessary?

    Post edited by brainmuffin on November 2022
  • wolf359wolf359 Posts: 3,931
    November 2022 edited November 2022

    No
    But it is FREE and can create rigs ,of any biped figure, that are Blender compatible
    Windows only ( like ALL Realusion products now)cool

    Post edited by wolf359 on November 2022
  • brainmuffinbrainmuffin Posts: 1,268
    November 2022

    wolf359 said:

    No
    But it is FREE and can create rigs ,of any biped figure, that are Blender compatible
    Windows only ( like ALL Realusion products now)cool

    I don't run Windows. I don't need that virus on my network.
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