Alternativ UV map for G9 female anatomical elements

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Comments

  • buddy_ozz said:

    I am not honestly real good with doing this kind of stuff in DAZ3D. However, I found a way to do it perfectly in Blender, I made a UV converter just for Genesis for male and Female. It grabs the textures from the torso skin  and generates male and female textures for any genesis model. If there is an Dev that can use my blender model to make an asset to help others, please reachout to me, ill make you a good deal for it. I am a video game developer, not a DAZ dev. lol. Blender it my playhouse.

    No, becaues the UVs are daz IP (copyright). You can make your own but not share the converted maps or the converter.

  • oh. I did not realize it was something that even could be copywrited. My bad. Now I know why thuch a thing doesnt exist. lol. Well thank you for informing me. You may have saved me from alot of trouble.

  • I guess it will be best if I leave this info here then.

    IF a user uses blender... Export 2 models, one with the G9 Female Gens, one with out. If you go to edit mode and seperate by materials, it will take that part and detach it from the body. Then you select the female ge mesh and use mesh data transfer to simply transfer the UV. This will grab the textures from the torso texture. From there you just select all meshes of the body and press CTRL+J to make it one mesh again and you can export as a FBX to bring it back into DAZ again with the new UV. 

    (PS: you will notice my G9 is cut up in different spots than normal, this is because I remapped all UV's and re-baked the textures to further optimize it for a video game.)
     

    G9 Gens.png
    3840 x 1982 - 2M
  • rokkrrokkr Posts: 342

    Late to the party, but couldn't not thank you. You're a hero! Thanks!

  • Confirmed.  It works perfectly. Thank you so much!.

  • WouldheWouldhe Posts: 36

    Also late to the party & thanks from here also.

    Can't say these are "go to" elements for renders but why provide a figure if you have no intention of providing textures indecision

     

  • Hello, I was wondering if anyone could help me. I tried to follow the step by step instruction but when I tried to do
     

    First question:
    Step by step:
    (Screenshot003)
    1.Select the geograft in the 'Scene" pane

    2.On the "Surfaces" pane select the geograft surfaces.

    3.Apply the PBRSkin shader. It's found in Content library>Shader Presets>Daz PBRSkin>Daz Iray PBRSkin
    It's grey out and I can't paste the PBRSkin and I'm not sure why or is it because the texture is from FaceTransfer.
     

    Second question:

    (screenshot001)
    Select G9 in the "Scene" pane.

    1.On the "Surfaces" pane select the "editor" tab then Genesis 9>Surfaces>body surface.

    2.Right click and select "Copy Selected Surface(s)".

    (screenshot002)
    3.Select the Geograft in the Scene pane. Right click and select "Paste to Selected Surface(s)".

    (screenshot003)
    4.Scroll down to "UV Set" and in the drop down menu select the new UV.
    When I try to do the last step it won't find the UV Set that I needed, I was wondering if someone who has done it can help me.

    YfHejMTx3a.png
    1923 x 1440 - 1M
  • felis said:

    There has been some fuss about a Genesis 9 attachment, that shall not be named...
    First the geograft was expected to be in the Victoria 9 bundle, but showed up in the product Character Essentials.

    When that was solved, there were discussions about corresponding textures for the provided base skins. It was said to be added, but later that Daz had no such plans, as it apparently not was suitable for minors.

    At some point in time there will emerge third party products to fill that gap.

    But I thought, that I might be able to refit the UV layout to match the body surface, and with some fiddling around I got a result, and it looked fine to me. For obvious reasons I can't show the result.
    But I have attached the refitted UV map, that must be properly placed in a content library.

    Process for use:
    1) Load your G9F and skin material
    2) Attach the geograft
    3) Change the shader of the geograft to SkinPBR (was at least needed for me)
    4) Copy the Body surface to the geograft
    5) Change the UV for the geograft to 'G9_f_gens_body_UV'

    For the female it is fairly straight forward to change the UV to match the body texture, for the male not so much, as there is more visible material to be covered. I might try if I can find a way that seems feasible.

     

    I don't know if you're still around but just wanted to say thank you for this amazing trick, it's the only thing that works with the default anatomical elements as far as I know.

  • felisfelis Posts: 5,737

    darkstarfantasy said:

    Hello, I was wondering if anyone could help me. I tried to follow the step by step instruction but when I tried to do
     

    First question:
    Step by step:
    (Screenshot003)
    1.Select the geograft in the 'Scene" pane

    2.On the "Surfaces" pane select the geograft surfaces.

    3.Apply the PBRSkin shader. It's found in Content library>Shader Presets>Daz PBRSkin>Daz Iray PBRSkin
    It's grey out and I can't paste the PBRSkin and I'm not sure why or is it because the texture is from FaceTransfer.

     

    Second question:

    (screenshot001)
    Select G9 in the "Scene" pane.

    1.On the "Surfaces" pane select the "editor" tab then Genesis 9>Surfaces>body surface.

    2.Right click and select "Copy Selected Surface(s)".

    (screenshot002)
    3.Select the Geograft in the Scene pane. Right click and select "Paste to Selected Surface(s)".

    (screenshot003)
    4.Scroll down to "UV Set" and in the drop down menu select the new UV.
    When I try to do the last step it won't find the UV Set that I needed, I was wondering if someone who has done it can help me.

     Ad question 1

    You should be able to apply a shader to any surface. Maybe try to look in the log (Help > Troubleshooting > View Log) and see if it says something.

     

    Ad qeustion 2

    How have you installed it? If it is in the right folder it should be visible. When you install it, the folders must merge with the existing, else you are installing on a wrong level.

     

    @prodipe101 you're welcome.

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