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Daz 3D Forums > 3rd Party Software > Unity Discussion

Why All Animations(non daz) in Unity applied To Daz, make Limbs weird?

nokoteb99nokoteb99 Posts: 931
October 2022 in Unity Discussion

Every animation i use bought from the Unity Asset store applied to Daz characters setnt to my Unity Projects via Daz to Unity Bridge( official or unofficlal doesn't matter), the animation just doesn't look good as if you apply it to some character bought from the Unity Asset store.

Walks look weird, dances look weird etc etc.

I even converted MMD( Miku) Dance files to FBX with the converter that exists around( there's one old one it works great  but just not with daz figures)...And with Daz figures you'll have the thighs twisting 360 degrees very weird things.

Why is this? We all know about Daz characters having high poly count but are they also have some weird Rig that Unity doesn't like? What should i do?

Comments

  • ArtiniArtini Posts: 9,888
    October 2022

    I hope, that you change rig for Daz 3D charcters in Unity to Humanoid.

    As far as I know all animations from Unity store I have tested so far works well with Daz 3D characters.

     

  • vinaytejareddyvinaytejareddy Posts: 11
    September 2023

    nokoteb99 said:

    Every animation i use bought from the Unity Asset store applied to Daz characters setnt to my Unity Projects via Daz to Unity Bridge( official or unofficlal doesn't matter), the animation just doesn't look good as if you apply it to some character bought from the Unity Asset store.

    Walks look weird, dances look weird etc etc.

    I even converted MMD( Miku) Dance files to FBX with the converter that exists around( there's one old one it works great  but just not with daz figures)...And with Daz figures you'll have the thighs twisting 360 degrees very weird things.

    Why is this? We all know about Daz characters having high poly count but are they also have some weird Rig that Unity doesn't like? What should i do?

    Hi, did you find any solution ?

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