• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Add texture (begginer)

LimunLimun Posts: 182
September 2022 edited September 2022 in Blender Discussion

Hello ,

I need help or sugestion how can I add specific texture to part of created object (see images)

(I m begginer and this is my first creation in Blender )

Thank you in advance

Jack.jpg
3755 x 2058 - 634K
Post edited by Limun on September 2022

Comments

  • andya_b341b7c5f5andya_b341b7c5f5 Posts: 694
    September 2022

    Two methods occur to me.

    1.  Shader nodes.  Use an image texture to produce displacement.  You will get a subtle effect.

    2.  Displacement modifier.  Use an image texture to displace subdivided geometry.  You can get a more obvious effect, but the extra geometry is an overhead.

    You could probably do it using geometry nodes, but that seems like overkill, and beyond my ken.

    Screenshot (118).png
    1585 x 1017 - 618K
    Screenshot (119).png
    1913 x 1023 - 671K
  • felisfelis Posts: 5,760
    September 2022

    I would use a normal map instead of displacement.

    Displacement requeres more geometry, while a normal map creates an optical illusion, and don't require more geometry.

  • LimunLimun Posts: 182
    September 2022

    Thank you , i think i got it 

    Screenshot_29.png
    2190 x 2024 - 3M
    Screenshot_30.png
    2473 x 2037 - 3M
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.