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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic 1.62 convert to rigify eyes control?

rocthered_1819485rocthered_1819485 Posts: 32
August 2022 in Blender Discussion

Hi,

This does not happent to diffeomorphic 1.61, only 1.62.

When I used diffeomorphic to import a character and convert to rigify, the eye control is no longer there. There's only some bone like thing, but they don't seem to do anything if moving them.

Please see attached.

How do I control the eyes in this version?

Thanks!

 

Snipaste_2022-08-28_18-13-40.jpg
645 x 446 - 25K

Comments

  • rocthered_1819485rocthered_1819485 Posts: 32
    August 2022

    Just realized there was some error when convert to rigify. May be related?

     

    Snipaste_2022-08-28_18-38-09.jpg
    994 x 423 - 77K
  • PadonePadone Posts: 4,065
    August 2022
    1. Does it work with the standard G8F or is this error specific to a custom figure ?
    2. From the error message I see you use blender 3.1, did you try 3.2.2 ?
    3. Exactly what's your version of the plugin ?

    Don't use the latest commit since it has issues.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1145/import-jcms-crashes-in-commit-ef873b8

     

  • rocthered_1819485rocthered_1819485 Posts: 32
    August 2022

    Padone said:

    1. Does it work with the standard G8F or is this error specific to a custom figure ?
    2. From the error message I see you use blender 3.1, did you try 3.2.2 ?
    3. Exactly what's your version of the plugin ?

    Don't use the latest commit since it has issues.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1145/import-jcms-crashes-in-commit-ef873b8

    Thanks for the reply!

    The plugin version is 1.6.2, which I believe is the last one. The problem does not happen to 1.6.1.

    I used blender 3.1 because I use octane render, in which 3.1 is the latest. But I think I should be able to import the character with  3.2.2 and then open the file with 3.1 again. I will try that.

  • ThomasLarssonThomasLarsson Posts: 98
    September 2022

    The Rigify bug has been fixed in the latest commit. It turned out that rigification uses some properties defined in the MHX RTS plugin, so the crash only happened if that plugin was not enabled. The relevant definitions have been duplicated so the crash should not happen anymore.

  • rocthered_1819485rocthered_1819485 Posts: 32
    September 2022

    ThomasLarsson said:

    The Rigify bug has been fixed in the latest commit. It turned out that rigification uses some properties defined in the MHX RTS plugin, so the crash only happened if that plugin was not enabled. The relevant definitions have been duplicated so the crash should not happen anymore.

    Uh thanks Thomas! I will try again! 

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