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Daz 3D Forums > 3rd Party Software > Blender Discussion

NVidia MDL to be Open Sourced

TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,270
August 2022 in Blender Discussion

NVidia MDL to be Open Sourced

@Padone, can you say anything about how this could affect exporting materials from DS to Blender, if at all?

Comments

  • PadonePadone Posts: 4,055
    August 2022 edited August 2022

    I can't read mdl/osl so this makes no difference to me. At bitbucket we have Midnight Arrow who can read mdl a little and made useful suggestions to improve the material conversion, that we started to implement. The process is slow because the suggestions by Midnight don't always work fine so I have to understand why and fix them.

    We now have the color effects that weren't considered before. Next better volumes and fresnel.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1091/uber-mdl-translucency

    Post edited by Padone on August 2022
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,270
    August 2022

    Padone said:

    I can't read mdl/osl so this makes no difference to me. At bitbucket we have Midnight Arrow who can read mdl a little and made useful suggestions to improve the material conversion, that we started to implement. The process is slow because the suggestions by Midnight don't always work fine so I have to understand why and fix them.

    We now have the color effects that weren't considered before. Next better volumes and fresnel.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1091/uber-mdl-translucency

    Thanks for clarifying.

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