• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic Rigimap?

3dQuill3dQuill Posts: 35
July 2022 in Blender Discussion

Ok, so about a year ago I gave up on using Daz3d characters in Blender because I couldn't remap mocap to the rigs in Blender.  I was using Rigimap, well trying to.  The creator was working with me and kept saying that he was able to map FBX animation to the rigify rigs that Diffeomorphic was creating on import.  I wasn't able to get good results.  Did they link up, yes.  Was it an abomination to all things?  Yes!  I still see that character trying to walk in my dreams.  Does anyone have any experience in using Rigimap/Blender plug-in with a Daz imported character for mocap?  Thanks. 

Comments

  • wolf359wolf359 Posts: 3,931
    July 2022 edited July 2022

    3dQuill said:

    Ok, so about a year ago I gave up on using Daz3d characters in Blender because I couldn't remap mocap to the rigs in Blender.  I was using Rigimap, well trying to.  The creator was working with me and kept saying that he was able to map FBX animation to the rigify rigs that Diffeomorphic was creating on import.  I wasn't able to get good results.  Did they link up, yes.  Was it an abomination to all things?  Yes!  I still see that character trying to walk in my dreams.  Does anyone have any experience in using Rigimap/Blender plug-in with a Daz imported character for mocap?  Thanks. 

    @3dQuill

    Never heard of Rigimap However

    Diffeo animation imports with rigified characters

     

     

     

     

     

    Diffeo animation retargeting without conversion to rigify

     

     

    Both methods use MIXAMO motions

     

    Be sure to “Make all bones posable” in the diffeo options panel

    Post edited by wolf359 on July 2022
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.