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They can't add that. Nvidia made a nice unbiased, accelerated renderer, so all DAZ had to do was "hook it up" (not as easy as it sounds, but a lot easier than writing a renderer of their own). Nvidia, for obvious reasons, wrote it to their CUDA GPU API. No one bothered to do this for ATI/AMD's OpenCL GPU API, so ATI/AMD users are sort of SOL unless they want to fork over big money for Octane (who has recently announced OpenCL support) or screw around with LuxRender (who has had OpenCL coming "real soon now" for the last 2-3 years).
LuxRender actually *does* have integrated GPU rendering as of version 1.4. (It was available previously as a beta thing, but is now actually part of the release package.) Paolo has explained that 1.4 is transitional and 1.5, which is already well underway in terms of development, will be supported by Reality. He gives a great explanation here: http://preta3d.com/whats-happening-luxrender/ So a wee bit of patience and you'll have the ability to use LuxRender (via Reality) for your AMD GPU rendering wish list item. Reality isn't free, but it's got GREAT value -- and very reasonable upgrade prices.
DAZ can't natively incorporate the LuxRender engine into Studio because Lux is opensource and can't be licensed for commercial uses. But it will be an option.
Fast Reality/ lux will be here any day and will be as fast as anything else. Lux 1.5 RC was also released today. For Reality users we have to wait a bit longer for Reality 4.1 .I like the skin results I get using Reality 4 but do plan on also learning iray since I have a new laptop with nividia 980m card..
We may as well be demanding that Daz3d port 3delight to run on 3DFX cards, lol.
RC 1....and Lux typically does two to three...with 4 to 6 weeks between them. So, if you don't mind beta software...then yeah, it's here. But...be warned, it's not quite as polished as the Studio 4.8 beta was.
So I need to sleep as its 3 hours past bedtime, but I haven't tinkered in a bit so I had some things to test.
I added the normal maps back to the figure. there is a noticable difference as you could expect in some areas. Such as elbows and shoulder... too lazy for Before and after. but here is with normal maps.
1 min 56 seconds render with a 660Ti and GTX 760 in Octane.
still did not bother with hair materials...
For those complaining that the morphs aren't in the Pro bundle, they are morphs for G3F and not V7 and that is why they're separate. Yes, I do know that the gens are for G3F and they're in the Pro bundle, but, that's just the way it is and it has been since Genesis.
Having read more I can see that G3 is a positive move forward and gives high end program users a new tool that is probably cheaper than others. Actually, with G3F being free, what's better than that if you work with higher end programs!?
CHEERS!
Essentially any figure compatibilty comes down to 3 things:
1) Ability to share clothing.
2) Ability to move morphs from figure to figure.
3) Ability to share skins
4) Abilty to share poses
Right now, one day after G2F has been released we have part of 1), ie G3F can wear G2F clothing using the G2F clone it has. However using this you can create your own clone for any figure that G2F supports (which is pretty much all Gen 4 and Gen 3 figures, plus Genesis 1). Those that do not wish to make their own clones can wait until PAs release clones for it.
So 1) is covered. However once you have 1) done, then 2) is also possible, again via transfer utilty, or later with a PA product like Generation X.
3) Will be the hardest from what I have read, but I have not studied the technical reasons of what the issues are yet, but clearly using a different UV system is going to make the kind of skin sharing possible for G2F and Genesis tricky.
For 4) we already have a PA product by Zev0 and DraagonStorm to do this.
So all in all we should get 1) and 2) at some point, have 4) already, and maybe 3) in the future. 3 out of 4 is not so bad.
EDIT: Added point 4)
As the guy who did all the UV conversions from M4 and K4 and all of the Genesis shapes, I can answer #3 for you...
The reason the textures from Genesis 2 and earlier won't be convertible to Genesis 3 really boils down to the location of the textures on the uv maps. The new system splits them up differently, so let's say I converted the legs from G3 to fit the uv space on G2 textures... not hard to do at all, but some of the leg zone on G3 gets it's texture from G2 on the Limbs map and some from the Torso map... there isn't currently a way to tell DAZ Studio to get part of the texture from one map and part from another. The same happens in the shoulders. The eyesocket now houses the lacrimals, which is on the head texture for G3, but on the eye texture for G2 and is not even shaped the same. Then, there is no eyesocket on G2, so where would G3 get the color info for that from the G2 textures.... There are more problems, like the naming of the material zones, but what I have listed here, alone, is enough to make it impossible without reconfiguring G3's material zones.
Good explanation. I suppose the only way forward would be something along the lines of a Texture Translator that builds new textures by extracting/merging/extrapolating areas of the original. It probably could be done, but I doubt the results would be good enough to warrant the effort.
Ah, well. RIP Genesis 2.
Good explanation. I suppose the only way forward would be something along the lines of a Texture Translator that builds new textures by extracting/merging/extrapolating areas of the original. It probably could be done, but I doubt the results would be good enough to warrant the effort.
Ah, well. RIP Genesis 2.
Yes, exactly. Remember the old UTC products (from 3duniverse, I think) that converted Generation 3 textures to Generation 4 and vice versa? It would be nice to have something like that, but I don't possess the skills to write such a thing, lol.
So, basically, what you are saying is that hobbyists are being discouraged. I will never be able to afford "high end" programs so why should I be sympathetic when DAZ target the pro market? Why is this move positive for me, as a "low end" user?
As for the complaints about the morphs and gens - they are entirely valid. The so called Pro bundles are crammed with stuff I will never use. I would not lose a moments sleep if I never saw another Warrior Queen outfit. But the morphs are essential. There should be an Essentials Bundle or, at least, a Build Your Own Bundle. The gens too are essential for a large proportion of the user market. Professionals who can offset business expenses may not mind too much but, yet gain, the hobbyist is ignored. Why should I be coerced into paying for a bunch of stuff I will never use just to get something that is essential to every human (virtual or real).
People have made the comparison between DAZ and Apple marketing strategies. I use both. I have an iMac but don't fall for the Apple lock-in which "encourages" me to buy only Apple devices. I have an Android phone and no tablet at all. I use Plex (free) instead of Apple TV. I refuse to be the puppet of the marketing man. Apple make some great products but their business ethics stink. As do Microsoft's for that matter.
DAZ could do a "V7 Pro suite" with the V7 items and the morphs, like they had done for V5, though.
I've been working on a character pack which included making some tooth morph targets in a mesh editor to more closely resemble the teeth a 22 year old woman would be likely to have.
I was not amused to see V7/G3F has the same tooth shapes V4 does after some 12-odd years. They're not just generic, they're off the mark. Incisors are rounded and frequently shorter than maxillaries, maxillaries often have one or two bumps at the ends, and the shaders on the teeth still look like glazed porcelain with no subsurface scattering.
Guys, put some effort into updating a piece of anatomy that still looks uncanny and don't make it a purchase.
There, I think I managed an original nitpick.
The reason why I'm somewhat upset, though G3 really seems to be an improvement at the first glance (have to play around with it in my engine some more), is that the model itself is all nice and dandy, but I need assets in order to use the figures. I cannot create them on my own, as I simply cannot afford to dig into this topic as well - life is too damn short to learn about everything and get good at it.
There is this effect "once you see it, you never want to go back".
Had that with IRay and as a result I'm changing my game engine to physical based shaders. I just can't stand the old shading anymore, now that I have realized what I'm missing out. Worth to note that, until IRay, 3Delight was not really a match to my realtime shaders - they were not raytracing, okay, but the look was so much better and that in realtime at a couple of hundreds of frames per second (ATI btw.)
Now I have that effect with G3 again - I've seen the bends, I've seen what an improvement it could be, though not even close to V4 vs. G2.
I don't want to use G2 anymore, because G3 is very likely superior - again, I have to test it out, but since this G3 release is actually a release for GameDevs, not the usual audience, I would wonder if it's not superior to G2 for usage in Game engines.
But again, I need assets. Especially textures and poses and animations and ...
Poses don't work, animations don't work, textures don't work...
I probably could write something to port the old armature to the new one, so I can update all my poses and animations on the fly, re-map textures with scripts I'd need to build, but again, life's too short for doing all these things you want to do, especially if you have a job.
So yeah, of course I can still play around with G2, but like with V4, once I saw the improvement, I never wanted to go back.
I'm dependent on assets that will probably take months to exist, if at all. I know how much efforts and how much money it took me to get my G2 assets not even close to where my V4 assets were.
Now that I had a solid base to work with, there's G3 and a lot of content is not working any more (poses, animations, skins, morphs, ...).
That's why I am upset, though it is an improvement and you are of course not forced to buy anything. But actually I have to and it's going to be very very expensive. And there's still IRay - I still need tons of new pbr materials, now on top of G3 content.
Maybe this helps to understand why some people might be upset, like me. Reasons differ, but those are mine.
See, there is still so much that really needs to be improved. If you ask me, most of the expressions still look pretty awkward, especially when the mouth is open. Clothing is a nightmare - heck I've seen Drag&Drop; clothing with physics in Max like 10 years ago - same goes for the hairs which also are very lacking in terms of rendering, scene controls are still not on par with like Maya, Blender (I needed to use the cube and stuff to rotate/translate the scene, no keys, REALLY? Ok, it got better recently, but still not comparable to Max/Maya. Won't even talk about Poser and what they call a "GUI". Animation is very lacking, that GUI is extremely basic....Could go on for quite a while. I'm puzzled why they did not improve those things. :(
Still, happy that something like DAZ exists. I'm awful at modelling humans and probably even more awful at rigging. I have no other way to get nice looking, rigged models for my game engine :)
But it's really an expensive hobby to have, if you're not making money with it. :|
Quote from the Genesis 3 description:
Does this mean, that I can later use any of the Genesis 3 Female clothes also on a Genesis 3 Male (don't think about, if that make a deeper sense)??? If that is correct, it must be nearly the same as for the first Genesis character. The other question is, why did we need then two different characters (Female and Male)?
Does this mean, that I can later use any of the Genesis 3 Female clothes also on a Genesis 3 Male (don't think about, if that make a deeper sense)??? If that is correct, it must be nearly the same as for the first Genesis character. The other question is, why did we need then two different characters (Female and Male)?
No, if you read that sentence it says that the clothing will work if you morph HER in a 7 feet tall ogre. Not if you use it on a different model.
Unfortunately DAZ saw fit to release Genesis 3 and Victoria 7 with no Poser support. SO. No use for it.
Thank you.
McG.
I read this: Genesis 3 content works across all Genesis 3 figures.
It really should be read as Genesis 3 Female content works across all Genesis 3 Female figures.
Probably won't be any different from G2.
You read wrong. First you load the Gen 3 Female, then you load that clothing item. THEN you dial the morphs of the Gen 3 Female through a wide range and that clothing item still fits showing no collision errors (poke thru). THAT is what *I* read, and most people proficient in the American English Language also read. :o)
You must also be using Studio 4.8 (59) Pro for any of this to work. Apparently you got close enough with that part. Or did you?
This really resonated with me, so I thought I'd add to it. Keep in mind, that I represent a statistical sample size of one, and we all know what that's worth.
But, as a fellow "low end" user, (it's all about the bass, after all) I have often wondered how much longer Daz could keep up their strategy of releasing Barely Distinguishable Scantily Clad Females, month after month.....after month*. I suspect that they've reached the point of diminishing sales returns with this strategy. How many more possible variations can there be to justify Yet Another Female? When you're selling to the same folks, over and over, buyer's fatigue has to set in eventually. So, though it might be a calculated risk, what I suspect is that they *are* trying to broaden their market base, and it looks like they are trying to court the "pro market" -- whoever that is. So these changes in Vicky 7 are to appease that market segment. Not you and me.
I don't hold it against them. They're a business after all, trying to make a profit. If it's successful, maybe the can finally release Carrara 9, and it'll be a cost-effective yet kick *** direct head on competitor to Maya and Max and all the big boys. Maybe they'll start selling more cool buildings, and sci-fi sets, and just a more diverse portfolio of products, like some of their competitor marketplaces do. I wish them luck...in the hopes that this comes to pass. And if not, I'll just vote with my dollars!
*I like scantily clad females, honestly and truly, yet I can't continue to justify the endless purchase of them.
Does this mean, that I can later use any of the Genesis 3 Female clothes also on a Genesis 3 Male (don't think about, if that make a deeper sense)??? If that is correct, it must be nearly the same as for the first Genesis character. The other question is, why did we need then two different characters (Female and Male)?
If you are happy with auto-fit, then you should be able to fit any G3F clothing onto G3M in the same way as you can fit any G2F outfit onto G2M at the moment. You might have some issues with high-heeled shoes and long skirts, but the majority of gender neutral clothing (shirts, pants etc) will transfer over almost perfectly.
Yes, exactly. Remember the old UTC products (from 3duniverse, I think) that converted Generation 3 textures to Generation 4 and vice versa? It would be nice to have something like that, but I don't possess the skills to write such a thing, lol.
If I remember correctly, texture transfer had some issues with the textures not always matching perfectly at the seamlines, so I would hope any Genesis 2 to 3 converter not suffering from this. The UV's you did for M4/K4 and the UV's for V4 by Mallanlane all look perfect at the seamlines, and I expect others would want the same for G3.
base genesis 3 wearing After School 2 for Genesis 2 Female(s) and V4
Nice image! I note the utter lack of 'characterization' morphs in Gen 3 Female. Just like with Gen 2 Female, gotta buy morphs first. V4 went like that too. ;)
McG.
Sorry if this has been stated before but this thread grew quicker than my ability to read it. At any rate I'm of rather mixed feeling about Genesis 3 as well but I think like Lord Morgoth that Daz as a company has a responsibility to grow their market. I'm pretty new at this hobby, I only use Daz Studio although I've picked up the other Daz programs through various sales and will look at them someday (a few sample renders from Cararra blew me away). I downloaded Studio just before Christmas in 2013 and have since spent almost the entirety of my free cash on products from here and other sites. To the tune of thousands of dollars.
I don't regret that since Daz Studio has allowed an untalented hack like me to generate pictures I could never dream of before. However, now that my runtime is comfortably full I've been far more selective of my purchases and have dropped my spending to a fraction of what it was. Looking at Vicky7 yesterday I put in my cart, looked it over again and again and finally removed it. I'm sure it's a great figure, but for what my limited abilities give me Vicky4 is overkill, and most of my spending has gone into Genesis 2. I don't really see the need to upgrade at this point.
I'm sure I will get it someday, likely when the pro package is hugely discounted. But the reason I can't get upset is what they did with the Genesis 3 figure to make it more compatible. While it doesn't help me personally, there are free or very cheap 3D engines like Unity or Unreal that will take the new figure and work with it. If it opens up Daz figures to a much wider audience of hobbyists let alone the pro's we will all benefit in the end.
In the meantime, I stop buying the figures and clothes that are Genesis 3 specific, and just cherry pick what I want. Environments and props don't care about the figure, and I bet there will be plenty of Gen2 stuff still released. If it works for both even better, we all get Gen3 free after all.
thanks, downloading the pro bundle now there is an face expression set in that so maybe that'll add some facial morphs maybe and I like that attitude expressions set have to get that sometime. in the essentials there's some basic body morphs just basic body builder and large size really whether or not the base v7 or bundles increase these don't know yet but yeah have to invest in those head and body morphs not many in those either but it'll be a start till zevo and others release theirs bought a few for g2 and recently from zevo a few well worth getting
You read wrong. First you load the Gen 3 Female, then you load that clothing item. THEN you dial the morphs of the Gen 3 Female through a wide range and that clothing item still fits showing no collision errors (poke thru). THAT is what *I* read, and most people proficient in the American English Language also read. :o)
You must also be using Studio 4.8 (59) Pro for any of this to work. Apparently you got close enough with that part. Or did you?
not true - Gen 3 works fine in 4.6
not true - Gen 3 works fine in 4.6
Ah! No worries! I use Poser. :)
ok got the pro bundle few things different you get two versions of a lot of stuff you get iray versions as well as 3delight versions of the content which is kinda handy giving you that option as I've noticed some of my content doesn't render well in iray also in pro bundles of the adults you get the genitalia this appears automaticly on your adults if you have however it is setup differently on V7 so if you don't want her to be barbie doll like if you want it on her you have to add it by selecting from anatomy which will appear grey on her so you have to select it then in materials of your gen3 characters select their skin tone