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Daz 3D Forums > 3rd Party Software > Blender Discussion

can we translate the daz shaders to blender ?

PadonePadone Posts: 4,094
July 2022 in Blender Discussion

@danielbui78

At diffeo we're studying the mdl code of the daz shaders that's included in the daz studio distribution. The purpose is to make similar shaders for blender so to better import the daz materials. Personally I don't think there's anything wrong doing this, but our contributor Midnight is worried if this is allowed by the DAZ EULA.

Can anyone give an answer please ? I know if I ask to the daz support they'll never reply so I need someone inside daz to ask for us please.

https://bitbucket.org/Diffeomorphic/import_daz/issues/1075/better-material-conversion

Comments

  • danielbui78danielbui78 Posts: 333
    July 2022

    Padone said:

    @danielbui78

    At diffeo we're studying the mdl code of the daz shaders that's included in the daz studio distribution. The purpose is to make similar shaders for blender so to better import the daz materials. Personally I don't think there's anything wrong doing this, but our contributor Midnight is worried if this is allowed by the DAZ EULA.

    Can anyone give an answer please ? I know if I ask to the daz support they'll never reply so I need someone inside daz to ask for us please.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1075/better-material-conversion

     

    I will try to ask around for someone at Daz who can answer this question for you.  I have not read through your discussion thread yet, but you might also consider asking in the Nvidia Iray Developer Forums and/or checking 3D-related patents, depending what exactly you plan to do.

  • PadonePadone Posts: 4,094
    July 2022

    Thank you Daniel for trying to help.

    Midnight is worried about the the daz eula, specifically the copyright on the irayubermaterial.mdl file stating that the content can't be disclosed to 3rd parties. So he wonders if we can expose its inner workings on the diffeomorphic repository that's what is needed for our team work. Personally I believe by common sense this should not be an issue.

    Then there's the daz script eula that seems to confirm we can expose the code. We just need a confirmation please.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/eula/start

    irayubermaterial.mdl

    Copyright (C) 2015-2021 Daz 3D, Inc. All Rights Reserved.

    This file is part of the DAZ Script Documentation.

    This file may be used only in accordance with the DAZ Script
    license provided with the DAZ Script Documentation.

    The contents of this file may not be disclosed to third parties,
    copied or duplicated in any form, in whole or in part, without the
    prior written permission of DAZ 3D, Inc, except as explicitly
    allowed in the DAZ Script license.

    See http://www.daz3d.com to contact DAZ 3D, Inc or for more
    information about DAZ Script.

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