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Daz 3D Forums > 3rd Party Software > Blender Discussion

Export from DAZ3D to Blender

jaxtonejaxtone Posts: 73
June 2022 in Blender Discussion

Hi, 

I must start with saying that I also started a ticket to the formal support at Blender with the same problem.

I just bought the Li´l Scrap Boy model. Here´s a link: https://www.daz3d.com/lil-scrap-boy-hd-for-genesis-8-male

I just needed to render it out with a image as background but gave up because the DAZ3D engine didn´t even succeed to render a single pixel after more than ten minutes. So I decided to export the object into my version of Blender instead. Strange enough when I export the object as an OBJ file it pops up in Blender without the same finish and look of the surfaces as it had in DAZ3D. I then tried to export it as an FBX file with and it did show up with the correct surfaces but also with a totally messed up object with a body that looks like it has been involved in a train crash.

Please see my three attached images that hopefully makes it easy for someone more skilled than myself to explain what I´ve done wrong here.

Thank´s.

LilScrapBoy.jpg
1915 x 3120 - 1M

Comments

  • danielbui78danielbui78 Posts: 333
    June 2022 edited June 2022

    jaxtone said:

    Hi, 

    I must start with saying that I also started a ticket to the formal support at Blender with the same problem.

    I just bought the Li´l Scrap Boy model. Here´s a link: https://www.daz3d.com/lil-scrap-boy-hd-for-genesis-8-male

    I just needed to render it out with a image as background but gave up because the DAZ3D engine didn´t even succeed to render a single pixel after more than ten minutes. So I decided to export the object into my version of Blender instead. Strange enough when I export the object as an OBJ file it pops up in Blender without the same finish and look of the surfaces as it had in DAZ3D. I then tried to export it as an FBX file with and it did show up with the correct surfaces but also with a totally messed up object with a body that looks like it has been involved in a train crash.

    Please see my three attached images that hopefully makes it easy for someone more skilled than myself to explain what I´ve done wrong here.

    Thank´s.

     

    You need to uncheck the option for "Use Pre/Post Rotation".  See screenshot. 

    Alternative solutions are to use DazToBlender Bridge or Diffeo.  Good luck, have fun!

     

    Screenshot (30).png
    1036 x 717 - 177K
    Post edited by danielbui78 on June 2022
  • PaintboxPaintbox Posts: 1,633
    June 2022

    Look up diffeomorphic for daz, there is a forum also, it was made to export to Blender. There is also an official bridge, but is not as good (yet)

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