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Daz 3D Forums > 3rd Party Software > Blender Discussion

Skin properties missing when exported to Blender

yangq001yangq001 Posts: 3
June 2022 in Blender Discussion

I tried DaztoBlender and Diffeomorphic but neither was able to transfer the right skin properties. I wanted the character's skin to be kind of shiny.

(I tried using this product: https://www.daz3d.com/wet-and-tanned-skins-for-genesis-8-males)

It seems that the skin effect is created through a shell, which cannot be exported to Blender?

Does anyone have any exprience?

 

Another issue: I can change some parameters in the skin shader I got from DaztoBlender to make the skin shiny. However, the shader generated from Diffeomorphic (screenshot) does not seem to have any options to control the reflectibility or other skin properties. I tried moving those sliders but it didn't work. The skin is just looking too dry and dull (not realistic).

 

Any advice is appreciated. Thanks!

Screenshot 2022-06-21 17.48.50.png
1274 x 857 - 726K

Comments

  • PadonePadone Posts: 4,001
    June 2022 edited June 2022

    As for the wet skins be sure to get the latest version of diffeomorphic that's actually 1.6.2. It does import refractive shells be sure to use the bsdf option for materials and the material option for shells, since the new geonode shells are experimental and may not work fine yet.

    As for your skin example you probably imported a daz skin with zero specularity in all channels. The plugin actually imports glossy, dual lobe and top coat. Again use the bsd option for the best result.

    Or you can import with the principled option for materials then adjust specular and clearcoat as you wish.

    Post edited by Padone on June 2022
  • yangq001yangq001 Posts: 3
    June 2022

    Padone said:

    As for the wet skins be sure to get the latest version of diffeomorphic that's actually 1.6.2. It does import refractive shells be sure to use the bsdf option for materials and the material option for shells, since the new geonode shells are experimental and may not work fine yet.

    As for your skin example you probably imported a daz skin with zero specularity in all channels. The plugin actually imports glossy, dual lobe and top coat. Again use the bsd option for the best result.

    Or you can import with the principled option for materials then adjust specular and clearcoat as you wish.

    Thank you so much! Now it works.

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