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Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender soft material??

MendomanMendoman Posts: 404
June 2022 in Blender Discussion

I came across an interesting tweet today https://twitter.com/JesseMiettinen/status/1533048817754439680?s=20&t=iq_6Xhn3V4ctD-pGitzdIw

Does anyone know what that "soft material" in Blender is, and can we use it on G8 figures? That would solve many soft body issues if we could make Genesis figure to react to other objects like that, and if it doesn't require long simulations etc. to calculate it would be quite amazing.

Comments

  • PaintboxPaintbox Posts: 1,633
    June 2022

    Interesting, looks a bit like a smoothing modifier but without the usual issues. I don't think Studio allows for localized topology subdivision, which I am assuming it uses. It mentions geometry nodes.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,221
    June 2022

    Mendoman said:

    I came across an interesting tweet today https://twitter.com/JesseMiettinen/status/1533048817754439680?s=20&t=iq_6Xhn3V4ctD-pGitzdIw

    Does anyone know what that "soft material" in Blender is, and can we use it on G8 figures? That would solve many soft body issues if we could make Genesis figure to react to other objects like that, and if it doesn't require long simulations etc. to calculate it would be quite amazing.

    He showed a screenshot of the node setup. *sigh*, I have to learn GeoNodes better. Much better.

  • wolf359wolf359 Posts: 3,931
    June 2022

    TheMysteryIsThePoint said:

    Mendoman said:

    I came across an interesting tweet today https://twitter.com/JesseMiettinen/status/1533048817754439680?s=20&t=iq_6Xhn3V4ctD-pGitzdIw

    Does anyone know what that "soft material" in Blender is, and can we use it on G8 figures? That would solve many soft body issues if we could make Genesis figure to react to other objects like that, and if it doesn't require long simulations etc. to calculate it would be quite amazing.

    He showed a screenshot of the node setup. *sigh*, I have to learn GeoNodes better. Much better.

    As do we all!!blush

  • PadonePadone Posts: 4,004
    June 2022 edited June 2022

    At diffeo we started to use geonodes thanks to examples by Midnight Arrow, actually for geografts and shells that are now under revision. In general there's a huge performance hit using geonodes so modifiers are better when possible.

    Post edited by Padone on June 2022
  • MendomanMendoman Posts: 404
    June 2022

    TheMysteryIsThePoint said:

    Mendoman said:

    I came across an interesting tweet today https://twitter.com/JesseMiettinen/status/1533048817754439680?s=20&t=iq_6Xhn3V4ctD-pGitzdIw

    Does anyone know what that "soft material" in Blender is, and can we use it on G8 figures? That would solve many soft body issues if we could make Genesis figure to react to other objects like that, and if it doesn't require long simulations etc. to calculate it would be quite amazing.

    He showed a screenshot of the node setup. *sigh*, I have to learn GeoNodes better. Much better.

    Yes, I couldn't agree more. I really haven't done anything with geonodes yet, and it keeps on stunning me what people are able to do with thoses.

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