Camera Magic (Commercial)

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Comments

  • Is there any way to save hair sim data on the cameras? I didn't see a follow up to this, or maybe I missed it.

    I'm trying to save dforce simulation settings for hair to camera magic cameras to match some saved poses, but it doesn't seem to be working with Shapes or Poses.

    If this isn't supported it means that I have to simulate and render every camera manually (since I then can't save the sim info for use with a render queue) which feels like a pretty huge limitation for this product.

  • Is there Any tutorials how to use the magic camera?

  • bamboojibambooji Posts: 43

    It's really about practice with the script.  One thing.  When you save Daz figures, use 'save daz figures'.   So say you have 2 daz figures like Genesis 3 in the scene, Save Daz Figures will save both at the same time.  Remember to save as a camera file.  Then the poses will be 'baked' into the camera.  

  • mindsongmindsong Posts: 1,758

    Zev0 said:

    Hi. There isn't enough demand for a materials\shader add-on unfortunately to warrant it's development time. If this situation changes we will re-review.

    FWIW, as an animator, esp. toon-style, put me in for some additional demand for this idea... The ability to quicky use presets (cameras) to change the mood of a scene and character during production by simply switching between cameras would be incredibly powerful and useful (think color grading, day/night, etc.). Having LIE layers bound to the camera to quickly add/remove things like sweat droplets, blushing, emotion icons on eyeball reflections, and the like - all on demand would be crazy-cool.

    anyone else want to add a vote for this addition to the kit? Maybe @Zevo might get some spare cycles to add this one to the toolbox!

    thanks for considering it,

    --ms

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