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Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

Wrong Export as FBX

Jenner2005_214fc98680Jenner2005_214fc98680 Posts: 53
May 2022 in Cinema 4D Discussion

I downloaded the actual Version of DAZStudio. As soon i export a Mesh as a FBX and import it into Cinema 4d r23 i got Wrong Angles of the Joints.

I try to righten them but i am not able to set them in the Right Angle on 0 Degrees at all Achses. I need to set the Anchles into Horizontal and Vertical Position on 0 Degrees but i cant.

I need to Setup the Heel IK and the Achses must be Horizontal and Vertical at 0 Degrees.

Is it a Bug from the actual Studio Version, or did i di anything wrong ?`I deleted the Last Joint behind Foot and set two new ones. LFoot/LToe/LToe end.

Comments

  • Jenner2005_214fc98680Jenner2005_214fc98680 Posts: 53
    May 2022

    Here is the Rig on r23.

    LFoot is fine but LToe and LToe end are wrong, and i cannot righten them on 0 Degrees.

  • Jenner2005_214fc98680Jenner2005_214fc98680 Posts: 53
    May 2022

    Here is the File.

  • AscaniaAscania Posts: 1,855
    May 2022

    Jenner2005_214fc98680 said:

    I downloaded the actual Version of DAZStudio.

    The current version

  • Richard HaseltineRichard Haseltine Posts: 104,973
    May 2022

    Please don't share exported content - I have deleted the zip.

  • Jenner2005_214fc98680Jenner2005_214fc98680 Posts: 53
    May 2022

    I cant work with exportet FBX in Cinema 4d r23. I got twisted Angles.

    I need to Export the Mesh as OBJ, and then Draw and Weight the Joints manually.

    DAZtoC4D works Buggy as well.

    Please Correct  the Export Settings, or give me a Hint how to Setup the Export as a FBX into Cinema 4d r23.

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