Iray and Skydomes?
Deke
Posts: 1,611
How does Iray with with domes. I had one scene with an older sky dome set and none of the light from the Sundial sun would reach the set. If I turned the dome off, it would. Does Iray treat an old-style sky dome as a solid object?
Comments
Yes, Iray doesn't 'pass through' the light like the 3Delight surface shader can.
Use the Skydome texture (the image on the dome's diffuse and/or ambient node in the dome's shader) as your environment map in Iray, or use it as a background image in the DS environment tab. You'll be able to see your sky that way.
Oh, thank you! I was going nuts trying to figure this out! I now have beautiful skies again!
Ditto! Adding this page to favorites so I can find the info again. I have lots of great skydome textures I want to be able to use in IRAY.
One other tip I just discovered is how to convert half dome scenes to iRay. If you put the background of these images into the environment map of Iray the horizon is in the wrong place. To fix this, open the image map of the half dome in a editor like Gimp or Photoshop, resize the canvas size to double the height, but the same width, but ensure the original image remains at the top. At the end you should have an image where the bottom half is transparent. Then save as a tiff or png (not jpg or the transparency is lost), and use this as your environment map in iRay. The horizon should now be in the correct position.