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Daz 3D Forums > 3rd Party Software > Blender Discussion

Evermotion Blender scene import into DS

savagestugsavagestug Posts: 196
May 2022 in Blender Discussion

I'm looking for some tips or tutorials on importing a full Blender scene into DS, but all I can find is stuff on exporting from DS to Blender. Evermotion has some interior scenes that I would like to use, but don't want to bother if it will be too much trouble to import and update for Iray.

Thanks

Comments

  • RL_MediaRL_Media Posts: 339
    May 2022 edited May 2022

    First thing I would do is export from blender as obj, import obj into DS, apply uber shader. Chances are it is going to look bad, or lag the hell out of DS viewport because of heavy poly count. That's usually the two results I get importing scenes like that into DS. DS is really not as good as other 3d programs with displaying geometry that has triangles, n-gons, or heavy polygon counts without lag.

    If the geometry looks OK and is not lagging, then you are gonna have to look into adding the material maps back to the right places, which can be tedious. If material zones and maps are named in a way you can understand, it is not difficult though.

    One of the reasons I am really trying to get DS people into blender to render instead of the other way is the geometry issue. I can make some really nice hard surface detailed things, it looks amazing in bleder. But when imported into DS there is all kinds of shading artifacts, holes get covered over, all kinds of weirdness.

    Post edited by RL_Media on May 2022
  • savagestugsavagestug Posts: 196
    May 2022

    RL_Media said:

    First thing I would do is export from blender as obj, import obj into DS, apply uber shader. Chances are it is going to look bad, or lag the hell out of DS viewport because of heavy poly count. That's usually the two results I get importing scenes like that into DS. DS is really not as good as other 3d programs with displaying geometry that has triangles, n-gons, or heavy polygon counts without lag.

    If the geometry looks OK and is not lagging, then you are gonna have to look into adding the material maps back to the right places, which can be tedious. If material zones and maps are named in a way you can understand, it is not difficult though.

    One of the reasons I am really trying to get DS people into blender to render instead of the other way is the geometry issue. I can make some really nice hard surface detailed things, it looks amazing in bleder. But when imported into DS there is all kinds of shading artifacts, holes get covered over, all kinds of weirdness.

    I'm kind of getting that impression. The scenes look great in Blender, and I'm guessing the work getting them looking the same in DS would be brutal. I may just go with the DS to Blender route with the figures. At least then there are less material issues to correct. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,085
    May 2022

    I will never know because when I tried to register an account it wanted me to download some suspicious large rar file with a number as a name to log in

    so won't touch that site

  • RL_MediaRL_Media Posts: 339
    May 2022

    wurger said:

    I'm kind of getting that impression. The scenes look great in Blender, and I'm guessing the work getting them looking the same in DS would be brutal. I may just go with the DS to Blender route with the figures. At least then there are less material issues to correct. 

    Be sure to check out diffeomorphic for that. Makes the process a hell of a lot easier than tryin to export as OBJ or FBX then import into blender and relink everything by hand.

  • savagestugsavagestug Posts: 196
    May 2022

    WendyLuvsCatz said:

    I will never know because when I tried to register an account it wanted me to download some suspicious large rar file with a number as a name to log in

    so won't touch that site

    That's weird. I've been using Evermotion products for years with no issues. I'm curious to see how their Blender stuff looks, thus far I've only used their Max/Vray models.

  • juvesatrianijuvesatriani Posts: 561
    May 2022

    Try this exporter tool .  It awesome !!!

    I`m just playing exporting random thing which generated by Geo Node into DAZ studio . This tool also possible to export camera and give you exactly same thing betwen Blender and DAZ studio .

    Very useful if you have plan to creating hybrid render then impose them in Photoshop or any graphic/video editor

    Thread about this tool should be in here https://www.daz3d.com/forums/discussion/67464/getting-objects-from-blender-to-ds/p3

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