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Daz 3D Forums > 3rd Party Software > Blender Discussion

How to make Each surfaces with Emission get some custom strength value by default ? ( SOLVED)

juvesatrianijuvesatriani Posts: 561
April 2022 edited April 2022 in Blender Discussion

this question mostly for @padone who works for Diffeo shader conversion . 

My project styles really depend on emission and bloom in EEVEE . THe problem is, after importing DAZ contents using DIFFEO , I`m still need readjust all Emission Strength in each surfaces 

Any tips or tricks to make all surfaces with emission get strength value like 10 -20 by default ? 

Thanks

Post edited by juvesatriani on April 2022

Comments

  • PadonePadone Posts: 4,014
    April 2022 edited April 2022

    Unfortunately blender is terrible at handling materials, I mean there's not a material editor same as daz studio where you can change a set of materials at once. Thomas wrote the material editor for daz figures but it is limited to all the materials in one object.

    https://diffeomorphic.blogspot.com/p/materials-section-version-16.html

    Pulled a request to make the material editor working on multiple selection but have no idea if this is doable.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/956/

     

    p.s. Or you can just change all the surfaces in daz studio where it's easy to do then export to blender.

    Post edited by Padone on April 2022
  • wolf359wolf359 Posts: 3,931
    April 2022
    Each render engine interprets emission value differently based on its lighting model. EEVEE has no way of translating an emission value from Iray.
  • PadonePadone Posts: 4,014
    April 2022

    As I know it the emission value is the same for eevee and cycles, and diffeomorphic converts it quite fine. We even compute the mesh area to correctly convert the global lumens. But it doesn't convert the 4.20 iray "bugs".

  • juvesatrianijuvesatriani Posts: 561
    April 2022

    Thanks for quick response @padone and @wolf359 

    Maybe I`m not clear about my initial question . And yeah I tend not to replicate what Iray Emission doing .  My setup and default lighting in Blender very unusual , so I know there is no way my render will be close with IRAY .

    What I`m asking is any possibility to edit/modifiying the code , so the luminance value data ( or any emission control)  could be transfered into Blender Emmision strengh ?

    So I can minimizing time when dealing with props surfaces ( more than 30- 80 surfaces ) 

    I know its long shot but I`ll make request in diffeo bitbucket . Thanks again @padone

  • PadonePadone Posts: 4,014
    April 2022

    Actually Thomas is working on this.

  • juvesatrianijuvesatriani Posts: 561
    April 2022

    Padone said:

    Actually Thomas is working on this.

    Good to know and Thanks a lot !! 

  • PadonePadone Posts: 4,014
    April 2022 edited April 2022

    It's done Thomas did a great job improving the material editor. Please let us know if this works for you or if you find any bug.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/956/material-editor-for-multiple-selection

    Post edited by Padone on April 2022
  • RL_MediaRL_Media Posts: 339
    April 2022

    Man, this crew we got workin on this tool is amazing. I am glad we got so many super geniouses working this stuff out, it would take me a decade to learn how to do all this stuff :P

  • juvesatrianijuvesatriani Posts: 561
    April 2022

    @Padone. The new Build so awesome . Thats works !!!

    Thanks  alot for @thomaslarsson and you !! You can mark as solved

     

  • PadonePadone Posts: 4,014
    April 2022

    @juvesatriani Thank you too for pointing out the issue. In my opinion the best side of diffeomorphic is that Thomas usually listen to user requests, and if they're useful are likely to be implemented, otherwise are rejected with an explanation why. This in days, not months. Try to get that with any other software LOL.

  • juvesatrianijuvesatriani Posts: 561
    April 2022

    Thumbs UP !!

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