genesis figures to blender

j_stnkj_stnk Posts: 205
edited December 1969 in Technical Help (nuts n bolts)

hello folks,
how can i import the genesis models into blender? since there is no wavefront files? generation 4 has the blmilman/wom files.
thanks!

Comments

  • StratDragonStratDragon Posts: 3,167
    edited December 1969

    load the model into Studio.

    File>Export>OBJ
    optional: set scale to 5000%

    the model will not be rigged in Blender. Blender uses a different rigging method. You will have a static model and it will probably require some texture and surface tweaking.

    there is a Studio to Cycles exporter in the freebies forum if you want to try that as well, it's free.
    http://www.daz3d.com/forums/discussion/2877/

    you can also export using Collada, I've had mixed results with that format.

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