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Daz 3D Forums > 3rd Party Software > Blender Discussion

How to make Simple Morph creation workflow just like we have when using Hexagon Bridge ?

juvesatrianijuvesatriani Posts: 561
March 2022 in Blender Discussion

Lately I`ve been playing with Hexagon Bridge and find it easy for creating simple character morphs

Any special tools or workflow for Blender which works just like that ? (Send to Blender -  Move vertex/polygon using Sculpt tools thenn send back into DAZ wihout need/using maual  OBJ export - import )

Comments

  • DaremoK3DaremoK3 Posts: 798
    March 2022 edited March 2022

    @juvesatriani :

    I'm working on it, but it won't be a 'live' bridge like the Hexagon one.

    However, it does circumvent using manual OBJ import/export, and Morph Loader Pro  -- It utilizes straight vertex (point cloud) return files with delta changes from a simplified facet mesh export through an exchange folder with Blender.

    First gen prototype :

    https://www.daz3d.com/forums/discussion/comment/6389836/#Comment_6389836

     

    Post edited by DaremoK3 on March 2022
  • marblemarble Posts: 7,500
    March 2022

    I know that @DaremoK3 was working on an exporter for that purpose (as opposed to the Diffeo concept of transferring a scene to finish in Blender). I tested an early version of the script with him but he must have been too busy since then as I think that was over a year ago. You might want to PM him.

  • juvesatrianijuvesatriani Posts: 561
    March 2022

    DaremoK3 said:

    @juvesatriani :

    I'm working on it, but it won't be a 'live' bridge like the Hexagon one.

    However, it does circumvent using manual OBJ import/export, and Morph Loader Pro  -- It utilizes straight vertex (point cloud) return files with delta changes from a simplified facet mesh export through an exchange folder with Blender.

    First gen prototype :

    https://www.daz3d.com/forums/discussion/comment/6389836/#Comment_6389836

     

    Cool I`l checking out !! And also thanks for @marble for information 

  • marblemarble Posts: 7,500
    March 2022

    DaremoK3 said:

    @juvesatriani :

    I'm working on it, but it won't be a 'live' bridge like the Hexagon one.

    However, it does circumvent using manual OBJ import/export, and Morph Loader Pro  -- It utilizes straight vertex (point cloud) return files with delta changes from a simplified facet mesh export through an exchange folder with Blender.

    First gen prototype :

    https://www.daz3d.com/forums/discussion/comment/6389836/#Comment_6389836

     

    Oops, sorry Ken, I must have been responding as your post appeared.

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