Released : Get Ready For Magical Times : Soldiers Of Magic Serpio [Commercial]

2

Comments

  • Oso3DOso3D Posts: 15,115
    edited December 1969

    I keep wanting to call this Magic Serpico...

  • PendraiaPendraia Posts: 3,638
    edited December 1969

    My first render with just a sphere...no other lighting except the sphere.

    first_render_with_soldiers_of_magic.jpg
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  • jakibluejakiblue Posts: 7,281
    edited December 1969

    I keep wanting to call this Magic Serpico...

    LOL i thought it WAS Serpico when I first saw it, now I can't get it out of my head : D


    I've got these in my cart, but was a little confused about a couple of things.....well maybe not confused, just wanted to clarify....

    the props - staff etc - have lights attached to them when you load them?

    has anyone used them with OTHER lights in hte scene as well? (IE a full landscape image with lighting, plus a figure wiht the props/lights)

  • Oso3DOso3D Posts: 15,115
    edited December 1969

    I'll note that while it doesn't work as intended in Iray, it has some intriguing possibilities.

    (Working on an example)

  • PendraiaPendraia Posts: 3,638
    edited December 1969

    jakiblue said:
    I keep wanting to call this Magic Serpico...

    LOL i thought it WAS Serpico when I first saw it, now I can't get it out of my head : D


    I've got these in my cart, but was a little confused about a couple of things.....well maybe not confused, just wanted to clarify....

    the props - staff etc - have lights attached to them when you load them?

    has anyone used them with OTHER lights in hte scene as well? (IE a full landscape image with lighting, plus a figure wiht the props/lights)
    Hey Jaki...this one has the serpio prop with 1 distant light.

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  • jakibluejakiblue Posts: 7,281
    edited December 1969

    oh cool Pendraia, thanks!!!

    the lights are attached to the props?

  • Oso3DOso3D Posts: 15,115
    edited December 1969

    So I realize it's not intended for Iray, and the cool shader effects don't work for it... that being said, having a tweakable particle stream thingie with morphs and patterns and whatnot can be handy!

    For this, I used one of the default swirly patterns, made the particles small emissive, and then duplicated it with larger particles with a slight fog effect. (Transparent, SSS)

    Anime_Firebending2.jpg
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  • SpitSpit Posts: 2,342
    edited May 2015

    Something threw a light ball at Dr Pitterbill.

    edit: Forget the picture, heh

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    Post edited by Spit on
  • V3DigitimesV3Digitimes Posts: 3,459
    edited December 1969

    Pendraia said:
    I was surprised myself as I had been using gen 2 poses with other characters. So when they didn't work I had no clue why. Nice to know that is due to the type of pose. Very useful info...

    Edited to add...bought them yesterday I'll post a render when I get chance.

    Hi Pendriaia.
    I worked on this point this morning and found a way to make all the hierarchical pose you own compatible for genesis in the blink of an eye.
    1. Copy and paste the poses to a new content directory (the one you put Genesis poses in).
    2. It is possible to mass edit the hierarchical poses so that they work for Genesis. First you need a text editor able to do this, I'm using NotePad++ which is entirely free.
    3. Open in NotePad++ all the hierarchical poses.
    4. Make Search/Find (or CTRL+F), a window pop ups. Select the tab "replace" and replace all
    Genesis2Female by Genesis, as shown in the image. Select for that the option "replace in all opened documents", and then save all. All your hierarchical poses are now directly applicable on Genesis.
    I have not tested for other hierarchical poses on the market but for mine it works.
    I hope this helps.
    ...
    Or you can do it as usually, load the hierarchical pose on G2+Staff, then save G2 pose on one side, Staff pose as a second file, and it will work for Genesis, but I think mass edition of the files are really efficient, this is why DSON format is so great.

    Pendraia said:
    My first render with just a sphere...no other lighting except the sphere.

    Nice! If you want another light color, you can select your sphere and double click in 00 Lights Adjustments for All the preset 18. Or this light preset is also in the smart content, category material. (Shown in image too). Lights presets are set up so that you can apply them on any Serpio Item (Serpio, staff, ball).


    Spit said:
    I have a question. What are the starting parameters for intensity and falloff? There is no way (that I found) to know what they are set to.

    ... I have hidden them so well.. ;) Actually I did not allow them to be picked up because this was very annoying for selecting the beam or the props, they were always selected instead. So I made them not selectable, the side effect being that they are less easy to be found.
    For that you just have to go in your scene tab, and make an "expand all" or expand manually each level of serpio (6 nodes, one rigid follow node per node and one light for each rigid follow node) or of the props. This way you can select the lights easily and watch their properties in parameters or lights tab. Otherwise, without selecting them you can see their parameters in the light tab. (I post a small image here)
    Finally the answer is as you see in the image initial intensity 40%, fall off start 5, fall off end 80.

    I keep wanting to call this Magic Serpico...


    Lol!
    Guess what, I'm really really not gifted to name my products. In general I name it when resaving my content from the huge development mess I have on my computer to something gathered and clean... And at that point, the hardest thing is to find a name... This name came from the fact that I made initially the shape of a snake. And snake in French is "serpent". But since it is a magical name, I needed a Latin sound. So Serpent became "Serpio". And of course I did not thought of Serpico... Toooo laaaate!!!


    I keep wanting to call this Magic Serpico...

    LOL i thought it WAS Serpico when I first saw it, now I can't get it out of my head : D


    I've got these in my cart, but was a little confused about a couple of things.....well maybe not confused, just wanted to clarify....

    the props - staff etc - have lights attached to them when you load them?

    has anyone used them with OTHER lights in hte scene as well? (IE a full landscape image with lighting, plus a figure wiht the props/lights)

    Ok, ok, if everybody feel like calling this Serpico, call this Serpico :)
    Yes, the lights are attached to them when they are loaded.
    Even better than attached the ones of Serpio are parented to rigid follow nodes to follow also the morphs of it ;)
    I have tried them with other lights in the scene, as well as some other users, and this is fine. The more light or clear background you have around, the more you loose the contrast of course. With more contrast you enhance the visual impact of the effect. With a pure white background it is much less good, but if you place two identical serpio, you can counterbalance this. So it works, but the higher the constrast, the nicer the restult. It is nicer when you keep a nice contrast, this is why the promo images of the poses where rendered only with 20 to 40% intensity of uber-environment with soft occlusion mode, not too much light in order to increase the visual impact because of the contrast increase. I have rendered very rapidely here two images with commercial lights, one with yosemite, one with monterey woods.


    So I realize it's not intended for Iray, and the cool shader effects don't work for it... that being said, having a tweakable particle stream thingie with morphs and patterns and whatnot can be handy!

    For this, I used one of the default swirly patterns, made the particles small emissive, and then duplicated it with larger particles with a slight fog effect. (Transparent, SSS)


    What a smart and elegant solution! I had identified that by reducing the particle size and setting them as emitters, a kind of "magic powder" was possible, but I thought it was too limited in term of usage to propose it. But now, with the second identical Serpio with bigger spheres with SSS and transparency, this has a really interesting result... But I guess is requires a strong computer too ;)
    Well done, thanks for sharing that!


    Something threw a light ball at Dr Pitterbill.

    edit: Forget the picture, heh

    ROFL Spit! I enjoy his expression!!!

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  • SpitSpit Posts: 2,342
    edited December 1969

    Kadix said:

    ::snip::

    Spit said:
    I have a question. What are the starting parameters for intensity and falloff? There is no way (that I found) to know what they are set to.

    ... I have hidden them so well.. ;) Actually I did not allow them to be picked up because this was very annoying for selecting the beam or the props, they were always selected instead. So I made them not selectable, the side effect being that they are less easy to be found.
    For that you just have to go in your scene tab, and make an "expand all" or expand manually each level of serpio (6 nodes, one rigid follow node per node and one light for each rigid follow node) or of the props. This way you can select the lights easily and watch their properties in parameters or lights tab. Otherwise, without selecting them you can see their parameters in the light tab. (I post a small image here)
    Finally the answer is as you see in the image initial intensity 40%, fall off start 5, fall off end 80.

    Something threw a light ball at Dr Pitterbill.

    edit: Forget the picture, heh

    ROFL Spit! I enjoy his expression!!!

    Thanks for the explanation and how-to. I perfectly understand your reasoning to do it this way and am fine with it. I was just having a problem when I was setting them up due to misunderstanding the headlamp setting and putting UE2 in then taking it out. I wanted to get back to the starting parameters to see what was doing what.

  • PendraiaPendraia Posts: 3,638
    edited May 2015

    jakiblue said:
    oh cool Pendraia, thanks!!!

    the lights are attached to the props?

    thanks, the props come with presets so you can alter the light intensity and other settings with the click of a button. Very easy to use...


    Thanks Kadix!! That is going to be very useful...

    Post edited by Pendraia on
  • Oso3DOso3D Posts: 15,115
    edited December 1969

    Figured I should post it here, too, this is my waterbender effort:

    Think I might try air and earth, just debating.

    Waterbending.jpg
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  • V3DigitimesV3Digitimes Posts: 3,459
    edited December 1969

    Spit said:

    Thanks for the explanation and how-to. I perfectly understand your reasoning to do it this way and am fine with it. I was just having a problem when I was setting them up due to misunderstanding the headlamp setting and putting UE2 in then taking it out. I wanted to get back to the starting parameters to see what was doing what.

    No issue, I understand!

    Pendraia said:
    jakiblue said:
    oh cool Pendraia, thanks!!!

    the lights are attached to the props?

    thanks, the props come with presets so you can alter the light intensity and other settings with the click of a button. Very easy to use...


    Thanks Kadix!! That is going to be very useful...

    You're welcome! And you can apply them on any linear point light, no need to be a Serpio element ;)

    Figured I should post it here, too, this is my waterbender effort:

    Think I might try air and earth, just debating.

    Yeah!!!! So well done! Obviously if I have not thought everything which could be done with Serpio, I can count on you to imagine them! Great work! I would NEVER have thought of this!

  • Oso3DOso3D Posts: 15,115
    edited December 1969

    Yeah. I'll point out that morphable, dialable particle stuff like this is of great use, no matter what renderer you use, and people will buy all sorts of particle sets.

    Hint, hint.

  • Oso3DOso3D Posts: 15,115
    edited December 1969

    Earth bender!

    (the texture for the ground isn't... great, but whatever)

    Earth_bender.jpg
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  • jepegraphicsjepegraphics Posts: 901
    edited December 1969

    I think Serpio works just fine with Iray, I let this render cooking for only 12 minutes for 2000 iterations, but the skin would definitely need more. The scene is lit by the effect only, no additional lights used. The second scene has DOF for the camera and the background is set to dark grey. Interesting could also be the volume cube from Sickles tutorial, but I don't have time right now to try it.

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  • Oso3DOso3D Posts: 15,115
    edited December 1969

    Did you use bloom for that?

  • jepegraphicsjepegraphics Posts: 901
    edited December 1969

    Did you use bloom for that?

    Yes. bloom was activated...
  • jepegraphicsjepegraphics Posts: 901
    edited December 1969

    Here's the render again, this time with volume added following Sickle's tut on DevianArt, but with slightly adjusted settings. Completely untouched Iray render. :)

    Serpio-03.jpg
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  • jepegraphicsjepegraphics Posts: 901
    edited December 1969

    Forgot to mention, the render took a few hours (volume always takes a bit longer) and gained 15.000 iterations. It took me a while to realize that the amount of light in the scene is highly dependable on the size of the particles. Small adjustments of the particle size can have a huge amount on the outcome.

  • Oso3DOso3D Posts: 15,115
    edited December 1969

    REALLY nice. I think I'll try redoing my earlier firebender with a large volume rather than per-particle volume...

  • SpitSpit Posts: 2,342
    edited December 1969

    Jepe said:
    Here's the render again, this time with volume added following Sickle's tut on DevianArt, but with slightly adjusted settings. Completely untouched Iray render. :)

    This one is amazing!

  • V3DigitimesV3Digitimes Posts: 3,459
    edited December 1969

    Thanks so much Jepe, timmins, and all of you who have worked on that subject, for all your work on Serpio in Iray!

    Well obviously, and now I regret it, I classified to early Serpio "not made for Iray", since I initially designed it essentially for 3Delight.

    Actually from what I saw here and there great renders can be obtained with Iray too, and not only "magical" and.. well.. I'll have to think about the advantages and drawbacks of proposing some Iray presets for Serpio.

    Because as Jepe said, it took a lot of iterations, and I fear a bit people might be annoyed by that.

    And of course I have to think of other types of particles set... Ouch, I won't have time to get bored during the months to come!

    That's great that you showed your renders here, because it may help a lot of people dare to use it in Iray, and this is really cool for Serpio!

  • wizwiz Posts: 1,100

    OK, I'm a bit confused.

    How much does IRAY limit Serpio? How much different will it look, and how much extra work will it take?

    Some of the renders are pretty impressive.

  • I'd also like to know how Serpio is possible for Iray renderings.

  • Well, they are not made for Iray. Yet some people have really nice results for Iray rendering, such as Sickleyield here :

    http://sickleyield.deviantart.com/art/Serpio-Emitter-Test-Iray-G2F-532348976

    and Jepe here

    http://jepegraphics.deviantart.com/art/Pierre-Serpio-532285579 which is the render shown above.

    The Iray shaders are not included, but the principle is that you have to set them as emissive Iray uber surfaces (via emission color and power associated to that), and in order to obtain a glow or gloom effect you have to add a volume around the area you need to render using this method :

    http://jepegraphics.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773

    Maybe you have to increase the bloom in the render settings too...

    In brief, Iray shaders are not included, but magic effects are possible provided you are ready to forget a bit the glow, or to add volume atmosphere around. Is it ok?

  • vwranglervwrangler Posts: 5,043

    I used Serpio in Iray for this image: http://vwrangler.deviantart.com/art/The-bride-wore-white-538415742

    As V3Digitimes said, you don't use the 3Delight shaders that came with the chain, but use instead the emissive shader in the Daz Iray directory. You want the chain surfaces to be chain surface low power mesh light emitters Also, you have to strip out all the point lights that come with the chain; otherwise, you wind up with much too much light in the wrong places. Depending on the effect you're looking for, you may want to make the particles relatively small through the chain's included morphs.You can alter the emission colors and base colors as you like.

    Bloom and/or atmosphere work -- I used bloom for that image -- but you do need to be careful. Both of those will work on all the light in your render, not just the Serpio chain itself. My first attempts, I wound up with blurry chandelier light, which wasn't at all what I wanted. The advantage of using volume atmosphere instead of bloom would be that all lights in the scene would be expected to be blurry.

    Hope this helps.

  • wizwiz Posts: 1,100

    Thank you all.

    So, medium work, a bit of experimentation, some looooong renders, and we're there. ;)

    Shopping cart time.

  • Oso3DOso3D Posts: 15,115
    I've also had good results using serpio for bubbles and water splashes.
  • Thank you all for your comments about these Iray renders (yes timmins I remember your water and earth Iray renders). Wrangler you are right, once you have set up the surface as emissive, it is important to zero (or delete) the point lights since now light will really comes from Serpio. Wiz, I prefered letting other users tell you because honestly I have not practiced Serpio on Iray, so they will have better advices as I have. I hope you'll reached the effects you want!

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